Elemental
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Elemental is a minion type in Battlegrounds.
Elemental minions rely on playing as many Elemental minions as they can in order to gain stats usually faster than other minion types. Elemental minions also are able to generate a lot of Battlegrounds/Elementals and have synergy with the player's current Tavern Tier.
Elemental pool[edit | edit source]
These cards are only available in lobbies with Elementals.
Heroes[edit | edit source]
Name | Health | Armor | HP name | Cost | Hero Power description |
---|---|---|---|---|---|
Chenvaala | 30 | 13 | Avalanche | Passive After you play 3 Elementals, reduce the Cost of upgrading the Tavern by (3). |
Minions[edit | edit source]
Name | Minion types | Tier | Atk | Health | Description |
---|---|---|---|---|---|
Molten Rock | Elemental | 1 | 3 | 2 | Taunt. After you play an Elemental, gain +1 Health. |
Refreshing Anomaly | Elemental | 1 | 1 | 4 | Battlecry: Your next Refresh costs (0). |
Crackling Cyclone | Elemental | 2 | 4 | 1 | Divine Shield Windfury |
Party Elemental | Elemental | 2 | 4 | 2 | After you play an Elemental, give a friendly Elemental other than it +1/+2. |
Sellemental | Elemental | 2 | 3 | 3 | When you sell this, get a 2/2 Elemental. |
Fiery Felblood | Elemental/Demon | 3 | 3 | 2 | Deathrattle: Minions in the Tavern have +3 Attack this game. |
Living Azerite | Elemental | 3 | 3 | 3 | Whenever you cast a Tavern spell, Elementals in the Tavern have +1/+1 this game. |
Slimy Felblood | Elemental/Demon | 3 | 3 | 4 | Battlecry: Minions in the Tavern have +2 Health this game. |
Wildfire Elemental | Elemental | 3 | 6 | 3 | After this attacks and kills a minion, deal excess damage to an adjacent minion. |
Feisty Freshwater | Elemental | 4 | 6 | 4 | Deathrattle: You and your teammate each gain two Refreshes that cost (0). |
Flourishing Frostling | Elemental | 4 | 1 | 1 | Has +1/+1 for each Elemental you played this game (wherever this is). |
Land Lubber | Elemental/Pirate | 4 | 5 | 7 | The Tavern offers an extra Tavern spell after each Refresh. |
Magmaloc | Murloc/Elemental | 4 | 1 | 1 | At the end of your turn, gain +1/+1. Repeat for each minion you played this turn. |
Recycling Wraith | Elemental | 4 | 5 | 4 | After you play an Elemental, your next Refresh costs (1) less. |
Tavern Tempest | Elemental | 4 | 2 | 2 | Battlecry: Get a random Elemental. |
Gentle Djinni | Elemental | 5 | 4 | 5 | Taunt. Deathrattle: Summon and get a random Elemental. |
Marine Matriarch | Elemental | 5 | 3 | 9 | Whenever this takes damage, get a random Tavern spell. (3 times per combat.) |
Shellemental | Naga/Elemental | 5 | 5 | 4 | Spellcraft: Choose a minion in the Tavern. Give its stats to a random friendly minion. |
Transmuted Bramblewitch | Elemental/Quilboar | 5 | 4 | 4 | When this attacks, set the defender's stats to 3/3. (Once per combat.) |
Elemental of Surprise | Elemental | 6 | 8 | 8 | Divine Shield This minion can triple with any Elemental. |
Rock Rock | Elemental | 6 | 5 | 5 | After you play an Elemental, give your minions +2 Attack. (Swaps to Health next turn!) |
Others[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
King of Elementals | Hero Power | 2 | Discover an Elemental. Swaps type each turn. | |||||
Suspicious Stimulant | Tavern spell | 4 | Choose a minion in the Tavern. Lock it in your hand for 1 turn and double its stats. |
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