George and Karl (Galakrond's Awakening)

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This content is only for Solo Adventures.
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Solo Adventures.
For other uses of George and Karl, see George and Karl (disambiguation).

George and Karl is a boss encounter in Galakrond's Awakening adventure. It is the first encounter of Chapter 4 of E.V.I.L. campaign: Showdown in Dalaran.

The boss for this encounter is George and Karl, while the hero the player controls in Story mode is Rakanishu.

Boss Hero Power[edit | edit source]

George
Story Heroic
Golden Blade
Golden Blade
Karl
Story and Heroic
Golden Aegis

Special cards[edit | edit source]

Normal only
Dessert Cart
Fish Cart
Fruit Cart
Meat Cart
George and Karl
High Five!
High Five!

Boss decks[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Story Heroic
Class Card Quantity Class Card Quantity
Boss High Five! 4 Boss High Five! 4
Paladin  Blessing of Wisdom 1 Paladin  Lost in the Jungle 2
 Desperate Measures 2  Air Raid 2
 Lost in the Jungle 1  Drygulch Jailor 2
 Righteous Cause 1  Sanctuary 1
 A Light in the Darkness 2  Shotbot 2
 Air Raid 2  Muster for Battle 2
 Crystalsmith Kangor 1  Rallying Blade 1
 Sanctuary 1  Unidentified Maul 1
 Subdue 2  Warhorse Trainer 2
 Bronze Explorer 2  Lightforged Zealot 2
 Muster for Battle 1  Quartermaster 2
 Rallying Blade 1  Stand Against Darkness 2
 Unidentified Maul 1  Level Up! 2
 Lightforged Zealot 1  Lightforged Crusader 2
 Quartermaster 1  Vinecleaver 1
 Ivory Knight 2
 Spikeridged Steed 1
 Lightforged Crusader 2
 Vinecleaver 1

Story mode[edit | edit source]

Player's hero[edit | edit source]

Rakanishu
Burn...

Destroying all carts will transform Rakanishu into Rakanishu, Rekindled with a new Hero Power:

Rakanishu, Rekindled
BURN!!!

Player's decks[edit | edit source]

Class Card Quantity
Mage  Flame Geyser 2
 Pyros 1
 Scorch 2
 Bonfire Elemental 2
 Rolling Fireball 2
 Flamestrike 1
Warlock  Rain of Fire 2
 Twisted Knowledge 2
 Hellfire 2
 Shadowflame 2
Neutral  Fire Fly 2
 Fire Hawk 2
 Igneous Elemental 2
 Fire Plume Phoenix 2
 Baron Geddon 1
 Blazecaller 2
 Ragnaros the Firelord 1

Notes[edit | edit source]

  • The player has to defeat both George and Karl, similarly to their Dungeon Run counterpart.
  • If either George or Karl dies, all High Five! cards are removed from the boss' hand and deck.
Normal
  • At the start of game, three carts are spawned on each side of the board.
  • Destroying all six carts with your hero power immediately triggers a hero upgrade to  Rakanishu, Rekindled.
Heroic

Strategy[edit | edit source]

Basic Strategy (Normal Mode)
  • This fight is basically for board control, you must focus your attention on staying in control of the board.
  • Second priority is destroying all six carts to gain your upgraded hero. (It takes six turns to destroy all carts)
  • Focus on your mulligan and have means of establishing comfortable board control by turn six. (See the tips section below on mulligan options.)
  • When your hero changes, you are healed to 30 and your hero power does 3 damage to *all* enemies. Use this to your advantage if your losing control of the match.
  • Once you've become  Rakanishu, Rekindled; you can focus on your win condition.
Tips (Normal Mode)
  • Hard Mulligan for Flame Geysers,  Scorch. Soft keep  Twisted Knowledge, or Igneous Elementals. Using the Geysers provides removal and gives you an elemental token for using Scorch on the next turn. These cheap removal cards will let you easily control the board.
  • Depending on RNG, you may need to spend the first 2-4 turns on board control only; (with no mana for hero power). Remember to focus board control first then hero power as frequently as you can.
  • In normal mode, do not worry if your hero power RNG clears the Boss's carts before your own.
    • You can easily control their board through removal well into later turns.
    • When in doubt, race the carts down to heal and then focus on regaining control.
  • Save AOE damage spells for when you are behind or are expecting a divine shield buff.

Rewards[edit | edit source]

Frenzied Felwing

Dialogue[edit | edit source]

Story mode[edit | edit source]

Before encounter

Rafaam
Burn it down, Rakanishu! If we can't have this city… NO ONE CAN!

Introduction

Rakanishu
By fire... be purged!
George
We're going to stop you, you overgrown candle!
Karl
Yeah! We're gonna... put you out!

Turn 2

Rafaam
Burn everything! Oh, except the drapes. I just had them steamed.

Turn 5

Rakanishu
You two make a TERRIBLE team!

 Burn...

Rakanishu
Let's set these ablaze!
Things are REALLY heating up!
Nice and FLAMMABLE!
George
I don't think anyone is going to miss those carts.
I know it's wrong but, seeing those carts burn is... cathartic.
Karl
Uhhh George? There's a lot of fire...
Those poor, poor fruits! You fiend!

Only one cart remains

Rakanishu
Dalaran... it's nice and toasty this time of year!

Rakanishu transforms into  Rakanishu, Rekindled

Rakanishu
Fire... Fire! FIRE!!!

 BURN!!!

Rakanishu, Rekindled
Burn it! BURN IT ALL!
FLAMES WILL CONSUME!!
Wahaha! Hahahaha!

Boss at 10 health or less

George
Karl... I think we're gonna lose!
Karl
Then we lose together, George!

Unused

Rakanishu
You two STILL make a terrible team!

George and Karl[edit | edit source]

George and Karl, full art
Karl and George, full art

Introduction in Heroic mode

George
We're back and better than ever!
Karl
Yeah! A dream team!

Hero Power

George
This oughta help put you down...
A mighty weapon... for revenge!
Karl
The Light will protect me!
Time to play defensively!

Emote Response

George
I'm not gonna listen to your lies anymore, E.V.I.L.!
Karl
Get outta here, you big bully!

Idle

George
All this chaos, and for what?
How did I get wrapped up in this?
I miss the old days. They were simpler.
Karl
I'm so glad George and I could fight together again.
I missed our high fives!
George didn't deserve any of this.

Attacking

George
Fall, demon!
Karl
Stand down!

 High Five!

George
We can do this!...
Karl
Oh boy! (first use)
George
How are we even going to hit this big guy in the face?
If Karl did a front flip, and then I gave him a boost...

 High Five!

Karl
Do I get to control the deck?
I hope we can win!
So glad George decided to come with me!
...together!

 Sir Finley of the Sands /  Elise the Enlightened /  Reno the Relicologist /  Dinotamer Brann

Karl
Wait a minute.. Didn't we meet in Uldum?!

George's Death

George
Sorry... Karl...
Karl (if he lives)
George! No! I will... avenge you!

Karl's Death

Karl
I let ya down again…
George (if he lives)
No! I won't lose him again!

Rakanishu[edit | edit source]

Rakanishu, full art

All the emotes are the same as his hero counterpart in Dalaran Heist.

Type Emote
Thanks Thank you, future crime-spree victim.
Well Played Hot!
Greetings Hello pitiful mortal!
Wow Whoooa - explosive!
Oops It burns!
Threaten I came here for arson, but I'll settle for assault
Sorry Yeah, sorry about that.
Attack Rakanishu!
Concede ...back to the lamp!
Thinking [1] Let's be bad guys...
Thinking [2] Maximum chaos...
Thinking [3] Mayhem...? Arson? Hm.
Almost out of time Faster. Faster!
Almost out of cards Low on fuel...
Out of cards I'm outta gas!
Error: Too many minions There ain't no room
Error: Generic Can't do it!
Error: Hand already full My hand is too full! It burns!
Error: Hero already attacked I already attacked!
Error: Minion not ready Give that one a moment to get ready.
Error: Minion exhausted That one already attacked.
Error: Not enough mana I need mana!
Error: Need a weapon I need a weapon.
Error: Can't play that card I can't play that.
Error: Can't target stealthed minions That one has stealth.
Error: Not a valid target I need a target!
Error: Must attack taunt minion Grr! There's one that's taunting me!