Jerry Cheng
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Jerry Cheng is a Blizzard employee who formerly served as a senior software engineer on the Team 5 Hearthstone development team.
In January 2022, Cheng moved onto the Diablo IV team at Blizzard.[1]
Credits card[edit | edit source]
Notes[edit | edit source]
Jerry Cheng is credited with working on the following aspects of the game:[1]
Mercenaries[edit | edit source]
- Flexed in various areas of gameplay engineering, including combat mechanics, input controls, client-side prediction, visuals, data pipeline, and AI behaviors.
- Architected the backbone infrastructure for the Mercenaries gameplay, which drastically differs from the regular Hearthstone mode.
Hearthstone[edit | edit source]
- Implemented the "Dormant" keyword mechanics for the Ashes of Outland set.
- Assisted with the final polish of Galakrond mechanics and VFX for the Descent of Dragons set.
- Handcrafted all AI behaviors in the Tombs of Terror PvE mode for the Saviors of Uldum set.
Arena[edit | edit source]
- Partnered with feature engineer to build a data-driven drop rate system for the Arena mode.
- Assisted designers to leverage this new system to build bucket-based Arena draft.
Gallery[edit | edit source]
References[edit | edit source]
- ↑ 1.0 1.1 Jerry Cheng on LinkedIn. (2023-08-14).