This article contains information about Captain Hooktusk exclusively for PvE.
Abilities
Turnabout Strike {tier}
Gain +{0} Health. Swap Roles with an enemy and Attack it.
Tier checkpoint |
{0} | Renown Cost for each next tier |
5 |
11 | 25 |
10 |
26 | 50 |
15 (+1) |
41 (+ 3) | 100 (+ 50) |
Shiver Their Timbers {tier}
Deal {0} damage to an enemy. If it's a Caster, deal {1} instead. (Ability swaps to Fighter after use.)
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
5 |
18 | 25 | 25 |
10 |
38 | 45 | 50 |
15 (+1) |
58 (+ 4) | 65 (+ 4) | 100 (+ 50) |
Cutthroat Negotiations {tier}
Change a Merc's Role to Protector. Apply Bleed ({0}) to them. (Ability swaps to Caster after use.)
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
5 |
6 | 0 | 25 |
10 |
21 | 0 | 50 |
15 (+1) |
36 (+ 3) | 0 (+ 0) | 100 (+ 50) |
Equipments
Jolly Roger {tier}
Turnabout Strike gives +{0} more Health and affects all friendly Pirates.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
4 | 10 |
10 |
22 | 20 |
15 (+1) |
37 (+ 3) | 50 (+ 25) |
Prop Knife {tier}
Cutthroat Negotiations also restores {0} Health if used on a friendly character.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
20 | 10 |
10 |
44 | 20 |
15 (+1) |
64 (+ 4) | 50 (+ 25) |
Captain's Pride {tier}
Battlecry: Gain +{0} Attack and become a Fighter.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
3 | 10 |
10 |
15 | 20 |
15 (+1) |
25 (+ 2) | 50 (+ 25) |
Treasures
These treasures can also be picked in Normal and Heroic bounties.
Snipe {tier}
Start of Game: Deal {0} damage to a random enemy.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
5 | 10 |
10 |
50 | 15 |
15 (+1) |
75 (+ 5) | 30 (+ 15) |
Treasure Chest {tier}
Start of Game: Give your Pirates +{0}/+{1}.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
1 |
1 | 2 | 10 |
10 |
10 | 20 | 15 |
15 (+1) |
15 (+ 1) | 30 (+ 2) | 30 (+ 15) |
Bold Aspirations {tier}
Give a friendly character +{0} Attack. Give it Windfury this turn.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
3 | 10 |
10 |
30 | 15 |
15 (+1) |
45 (+ 3) | 30 (+ 15) |
Adaptable Combat {tier}
Choose to become a Protector, Fighter, or Caster. Gain +{0} Attack and Attack an enemy.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
5 | 10 |
10 |
14 | 15 |
15 (+1) |
19 (+ 1) | 30 (+ 15) |
Cleaving Strike {tier}
Attack an enemy, also damage target's neighbors. Apply Bleed ({0}) to them.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
2 | 10 |
10 |
20 | 15 |
15 (+1) |
30 (+ 2) | 30 (+ 15) |
Iron Pipe {tier}
Passive: Whenever this Merc deals damage, it deals 0-{0} more damage.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
40 | 10 |
10 |
220 | 15 |
15 (+1) |
320 (+ 20) | 30 (+ 15) |