Mercenaries/Korrak the Bloodrager/PvE

From Hearthstone Wiki
Jump to navigation Jump to search

This article contains information about Korrak the Bloodrager exclusively for PvE.

Abilities

LT22 023P1 05.png
Mounting Anger {tier}
Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)
Tier checkpoint {0}{1}Renown Cost for
each next tier
5 5 3 25
10 10 8 50
15 (+1) 15 (+ 1)13 (+ 1)100 (+ 50)
LT22 023P2 05.png
Eat the Dead {tier}
Gain +{0} Health. Health gained increases by +{1} each time a character dies. Resets after use.
Tier checkpoint {0}{1}Renown Cost for
each next tier
5 8 8 25
10 18 18 50
15 (+1) 28 (+ 2)28 (+ 2)100 (+ 50)
LT22 023P3 05.png
Blood Rage {tier}
Distribute {0} damage to random enemies. (Increased by this Merc's missing Health.)
Tier checkpoint {0}Renown Cost for
each next tier
5 20 25
10 40 50
15 (+1) 60 (+ 4)100 (+ 50)

Equipments

LT22 023E1 04.png
Winterax Strong {tier}
Mounting Anger increases by an additional +{0} Attack after use.
Tier checkpoint {0}Renown Cost for
each next tier
4 4 10
10 10 20
15 (+1) 15 (+ 1)50 (+ 25)
LT22 023E2 04.png
Honor Bound {tier}
Eat the Dead only increases when a friendly character dies, but increases by an extra +{0}.
Tier checkpoint {0}Renown Cost for
each next tier
4 12 10
10 36 20
15 (+1) 56 (+ 4)50 (+ 25)
LT22 023E3 04.png
The Everliving {tier}
Blood Rage gains "Deathblow: Restore {0} Health."
Tier checkpoint {0}Renown Cost for
each next tier
4 20 10
10 44 20
15 (+1) 64 (+ 4)50 (+ 25)

Treasures

These treasures can also be picked in Normal and Heroic bounties.

LETL 964 01.png
Bloodlust {tier}
Give your characters +{0} Attack this turn, then Attack a random enemy.
Tier checkpoint {0}Renown Cost for
each next tier
1 3 10
10 30 15
15 (+1) 45 (+ 3)30 (+ 15)
LETL 1088 01.png
Blessing of the Moon {tier}
Passive: +{0} Nature Damage. Your Night Elves,Taurens and Trolls have +{0}/+{1}.
Tier checkpoint {0}{1}Renown Cost for
each next tier
1 1 2 10
10 10 20 15
15 (+1) 15 (+ 1)30 (+ 2)30 (+ 15)
LETL 929 01.png
Mortal Strike {tier}
Gain +{0} Attack, then Attack an enemy. It can't heal this turn.
Tier checkpoint {0}Renown Cost for
each next tier
1 2 10
10 20 15
15 (+1) 30 (+ 2)30 (+ 15)
LETL 771 01.png
Grim Rally {tier}
Destroy a friendly character. Give your characters +{0}/+{0}.
Tier checkpoint {0}Renown Cost for
each next tier
1 3 10
10 30 15
15 (+1) 45 (+ 3)30 (+ 15)
LETL 1147 01.png
Seeing Red {tier}
Passive: +{0} Health. Blood Rage's damage is increased by all your characters' missing Health.
Tier checkpoint {0}Renown Cost for
each next tier
1 10 10
10 55 15
15 (+1) 80 (+ 5)30 (+ 15)
LT25 156 T1 01.png
Serenity Now {tier}
Passive: Mounting Anger also permanently gives +{0} Health before Attacking.
Tier checkpoint {0}Renown Cost for
each next tier
1 5 10
10 50 15
15 (+1) 75 (+ 5)30 (+ 15)