Myra's Unstable Element

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Myra's Unstable Element is a legendary rogue spell card, from The Boomsday Project set.

How to get

TypeSourceQualityCount
Card packsThe Regular version can be opened from any of these packs:

The Boomsday Project
Wild
Regular1 (random)
Card packsThe Golden version can be opened from any of these packs:

The Boomsday Project
Wild
Golden Wild
Golden1 (random)
CraftingCraft a Regular copy for 1600 Dust.pngRegular1
CraftingCraft a Golden copy for 3200 Dust.pngGolden1

Notes

To edit these notes, go to Template:Myra's Unstable Element notes.

  • This card's effect draws until you have 10 cards in hand, then removes the rest of your deck. Neither player is shown what cards are removed.
    • If you have less than enough cards in your deck to fill your hand, the draw effect stops when your deck is empty.


Lore[edit | edit source]

Poisons? Oh, darling, I’m well beyond poisons now. I’ve transcended poison. I’ve found something ever so much more interesting: Necrium!
::F7HL-LUM1 query::
It’s a new element! I must conduct more experiments to divine its true nature, but I suspect that it is an elementary particle of death itself. It’s surprisingly versatile—I can already see so many applications: weapons, poisons, more weapons, toothpaste, artificial flavorings, undergarments, dietary supplements, clocks with alarms that go off only when your “time is up”. The possibilities are endless.
::F7HL-LUM1 disturbed query::
THERE’S NO PROBLEM! Well, there is a small problem. It’s unstable. Terribly, terribly unstable. At the best of times it’s a tricky element that can warp the mind. Hands-on research is the most efficient, but when exposed to the raw element, my assistants age through their entire lives in the blink of an eye—and they aren’t even courteous enough to get up again after they expire. It’s exasperating! Working alone has been slowing my research tremendously.[1]

Trivia[edit | edit source]

  • Myra's Unstable Element was the first legendary spell designed for The Boomsday Project, and has been described by Peter Whalen as the sole reason for why Blizzard decided that they wanted to include legendary spells. It didn't change much during development. It started out at 5 mana, and although Blizzard tried many different mana costs for it, they eventually settled back on 5. One of the reasons they wanted to make the spell reasonably powerful is that it plays fairly differently in a lot of different rogue decks. The team's initial thought was that players would use it in a burst deck with  Southsea Deckhand,  Cold Blood, and various 1-mana spells to quickly kill their opponent, but a lot of people instead use the card to empty their deck and shuffle in other cards to refill it. The ability to draw one's entire deck makes shuffle-based rogue cards a lot more interesting as a result, hence why Blizzard pushed Myra's Unstable Element to a point where it's pretty powerful despite being a relatively dangerous design.[2]

Gallery[edit | edit source]

Myra's Unstable Element, full art

Patch changes

References[edit | edit source]

 
  1. Daxxarri (2018-07-23). The Boomsday Project: Lab Logs Part 2. Retrieved on 2018-07-23.
  2. Cam Shea (2018-09-27). Hearthstone: Team 5 on Designing The Boomsday Project's Legendaries. IGN. Retrieved on 2018-10-02.