Template:Aluneth strategy

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Aluneth provides phenomenal card draw, which is hard for your opponent to counter. However, its effect can also be a downside if you're unable to play more than three cards a turn to avoid overdrawing severely. It also rapidly brings you closer to Fatigue, and can horrifically damage you once you're out of a deck. As a Mage, it's extremely difficult get rid of the weapon once equipping, requiring impractical solutions like replacing it with  Medivh, the Guardian or  Blingtron 3000, or even buffing its Attack with  Toxicologist and whacking away for three turns, unless you have the  Sphere of Sapience in your deck. As such, a deck using Aluneth has to be able to finish the opponent before your deck is removed and be able to play many cards each turn. This makes Aluneth a perfect fit for Tempo decks like Secret Mage, as the midrange mana cost fits with the deck's curve, it seeks to quickly defeat the opponent, and many of the cards are cheap and easy to play.


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