Template:Archimonde (Shaman boss) notes
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- The player always gets Far Sight, Lightning Storm, Healing Rain on mulligan.
- These cards can be replaced with Muckmorpher, Call of the Warchief, Peon. The replacement takes place from left to right (i.e., if the player replaced one card, he will receive Muckmorpher regardless of whether Far Sight or Healing Rain was replaced).
- The player always draws the cards on first eleven turns in the next order:
- Turn 2 - Frostwolf Warlord
- Turn 3 - Peon
- Turn 4 - Far Sight
- Turn 5 - Call of the Warchief
- Turn 6 - Frostwolf Warlord
- Turn 7 - Hex
- Turn 8 - Walking Fountain
- Turn 9 - Wild Spirit Wolf
- Turn 10 - Lightning Storm
- Turn 11 - Elemental Gathering
- If the player draws another card per turn, the next card in the list will be drawn. Further cards drawn on this turn will be random.
- If the player has drawn more than one card per turn, a random one will be drawn on the next turn.
- Boss gives priority to playing the cards from hand instead of pressing a hero power after reaching 15 Health or less.
- The battle ends with the player's victory when boss has 1 Health or less.
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