Template:Baron Rivendare notes
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- Rivendare's ability is not duplicated or multiplied by having more than one Baron Rivendare in play.[1]
- Both Deathrattles are treated separately. So the Webspinner's Deathrattle can result in two different cards [2] and the Dark Cultist's Deathrattle can target two different minions.
- The second activation of the Deathrattle is immediately after the first activation resolves, before the game moves on to resolving the next on-death trigger or Deathrattle.
- Baron Rivendare's effect also works on remotely triggered Deathrattles such as from Play Dead.
- Baron Rivendare's effect, being an aura, only appears and disappears between Phases when Aura Update (Other) runs, which is just after the Death Processing step. This means that if Baron Rivendare is summoned or stolen mid-Phase he does not start or stop doubling Deathrattles yet.[3][4] However, if he dies at the same time as a minion with a Deathrattle, the Deathrattle is not doubled. For more information on these game processes, see Advanced rulebook.
- The two activations of the Deathrattle do not queue/resolve separately. Rather, the Deathrattle queues once, and if it resolves, the effect of the aura makes it activate twice inside of the resolution. For example, if you have Baron Rivendare and an Unearthed Raptor with many Weasel Tunneler Deathrattles on it, each Deathrattles resolves twice and does not check in between resolutions the fact that the minion's controller has changed (which would normally prevent the deathrattle from resolving).[5]
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- ↑ ChanManV (2014-04-24). Value Town #27 w/ ChanManV, Trump, Gnimsh, and Ben Brode Pt. 1.
- ↑ Ben Brode on Twitter. (2014-06-19).
- ↑ https://www.youtube.com/watch?v=AHyhgtsqjGs&11m28s link Tested in Patch 2.8.0.9554 (TGT pre-purchase patch)
- ↑ https://www.youtube.com/watch?v=IsdVDq9aF7A#t=0m07s
- ↑ https://github.com/HearthSim/hs-bugs/issues/636