Template:Guardian Augmerchant strategy
An incredibly flexible minion that can be used for a ping, protecting a valuable minion, or favourable trading.
As one damage, Guardian Augmerchant is perfect for reclaiming the board in a tempo match up against a 1 health minion, such as Shadowhoof Slayer or Shimmerfly. Used this way, it's effectively an Elven Archer with one addition attack or a Blowgill Sniper at half the cost. It can also be used later to finish off weakened enemies. Do not use this card to remove Divine Shields however - it will simply reapply the Shield after removing it.
Like all Divine Shield-granting cards, the Divine Shield is best used proactively on a minion about to trade, letting it survive and giving you an additional 2/1. It can also be cast on a Taunt for extra safety, or any minion you want to make harder to kill. While the trade of one health for a shield that can be broken by 1 damage sounds bad, keep in mind the shield may force your opponent to waste their hero power or another damage source into a minion they could've otherwise cleanly killed.
Guardian Augmerchant can also combine both of its effects for even greater value. Enrage minions can be quickly triggered by this card, and given a Divine Shield to protect them. On-damage trigger effects like Bomb Wrangler and Acolyte of Pain can also be triggered, although the Divine Shield will absorb and negate a potential use of their effect. Warriors can use this card in conjunction with Execute to destroy any minion for 3 mana, since Execute will ignore the Divine Shield it grants.
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