Template:Molten Giant strategy

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  • Molten Giants have the best synergy in warlock decks or decks that revolve around Health manipulation, most infamously in Handlock.
  • With their  Life Tap hero power, warlocks are able to draw cards at a quicker rate as well as self-inflict damage to lower the casting cost of the unit. Adding one or two Molten Giants coupled with cheap taunters such as  Sen'jin Shieldmasta will guarantee you heavy hitters as early as mid-game while at the same time protect your lowered Health Points from further weapon or minion attacks. Add  Drain Life and  Siphon Soul, for Health regeneration after using this combo. Couple them with  Lord Jaraxxus to make the best out of Health manipulation decks.
  • Priest, druid, and paladin decks are all able to use Molten Giants with some success due to their healing cards and abilities. While lacking this synergy, the card can still be used effectively during the late game by any class.
  • If drawn by the paladin's  Holy Wrath, this card will allow the player to deal 20 damage for 5 mana. This combo can be achieved through playing  Lorekeeper Polkelt, then Holy Wrath while Molten Giant is still in the deck for 20 damage. This combo is usually done with  Shirvallah, the Tiger instead because of its higher cost and consistency.
  • In later stages of the game, mages can use spells such us  Echo of Medivh or  Duplicate to summon many Molten Giants in the same turn. A well known mage combo is possible with 10 points of health or less: Two Molten Giant minions are played for zero mana, followed by an Echo of Medivh, granting duplicate cards which can be summoned right away, again for zero mana. The mage can then use another Echo and immediately play three of the resulting minions - a full board of Molten Giants.

This template contains Strategy content for these cards.


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