Template:Psychopomp strategy

From Hearthstone Wiki
Jump to navigation Jump to search

Psychopomp can create situations where it generates a ton of tempo. On top of reviving a minion with full health, the addition of Reborn makes it more stubborn to remove. It can be used to revive a low-cost minion with high base stats like  Injured Tol'vir, or saved for later to revive something more powerful like  Convincing Infiltrator or  Archmage Vargoth. Even a  Northshire Cleric is a decent minion to revive, as long as it's something that should not be left alive for too long. Psychopomp itself has low base stats and it will make the second copy more likely to miss, but the benefit of the first one often outweighs it. Like with other similar cards, leave out playing weaker minions so that it's more likely to revive something good.


This template contains Strategy content for these cards.


ULD 268.png

Remember that this is just an archived content of Strategy section that was supposed to be removed following the decision in Hearthstone Wiki:Project 13. It's up to you to review the content and keep them for a project in the future. Details to follow soon, once Project 13 is completed.