Template:Thoughtsteal notes

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  • Thoughtsteal copies two cards from your opponent's undrawn deck; it will not copy cards which have already been drawn. Your opponent is not able to see which two cards you get from their deck.
  • Thoughtsteal will not provide multiple copies of a single card in the opponent's deck, although it may copy two separate copies of the same card. This means that if there is only one copy of a certain card in your opponent's deck, a single Thoughtsteal will provide at most one copy of that card. However, a subsequent Thoughtsteal may copy the same cards again.
  • Stolen cards can be used regardless of class. This allows the priest, a non-weapon class, to wield weapons.
  • If the opponent has exhausted their deck, Thoughtsteal will not produce any cards, although it will still activate (which can make it useful for triggering effects such as  Wild Pyromancer). If the opponent only has 1 card remaining in their deck (or only multiple copies of a given card), Thoughtsteal will provide a single copy of the remaining card. If the priest has 9 cards in their hand after playing Thoughtsteal, only 1 card will be copied, filling out the priest's hand. Additional copies will not be made and then destroyed; the spell will simply produce fewer copies.
  • As with many generate effects, cards generated by Thoughtsteal are marked as such when being played, and when viewed in the history. This allows players to tell which cards the opponent copied, and thus know when they have played all copies.

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