Ogre Ninja

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Ogre Ninja is a rare rogue minion card, from the Goblins vs Gnomes set.

How to get

TypeSourceQualityCount
Card packsThe Regular version can be opened from any of these packs:

Goblins vs Gnomes
Wild
Regular1~2 (random)
Card packsThe Golden version can be opened from any of these packs:

Goblins vs Gnomes
Wild
Golden Wild
Golden1~2 (random)
CraftingCraft a Regular copy for 100 Dust.pngRegular1
CraftingCraft a Golden copy for 800 Dust.pngGolden1

Notes

To edit these notes, go to Template:Ogre Ninja notes.

  • This minion has a 50% chance to attack an enemy target that is not the intended target. This includes heroes and minions.[1]

Probability

With only the enemy hero as a hostile target, the minion has a 100% chance to hit them, effectively negating its triggered effect.[2]

With a single minion on the field, the minion has a 50% chance of hitting its intended target, and a 50% chance of hitting the other.

With a 50% chance of hitting the wrong target, the percentage likelihood of any specific other enemy character being struck is (50 / total number of other enemy characters)

Number of other targets 1 2 3 4 5 6 7
Chance of being hit 50% 25% 16.7% 12.5% 10% 8.3% 7.14%


Sounds

Play
  • ▶️ VO_GVG_088_Play_01.wav Sneaky! (Shush, quiet!)
Trigger
  • ▶️ VO_GVG_088_Trigger_01.wav No, that one!
Attack
Death

Lore

Ninja is an unusual class for an ogre, but a few notable ninja ogres have been known to exist. This card's art depicts Dagg'um Ty'gor, an ogre ninja originating in the Trading Card Game and Miniatures Game. As with the Ogre Ninja in Hearthstone, Dagg'um is known for combining surprising stealth with a not so surprising lack of intelligence.

Trivia

  • The artwork for this card comes from the World of Warcraft Trading Card Game "Drums of War" series, for the card Dagg'um Ty'gor.
  • Ogre Ninja's art depicts Dagg'um Ty'gor "very skilfully and very intelligently" attempting to conceal himself by standing near a tree while holding a small, mostly bare branch in each hand.[3] This appears to represent the pinnacle of ogre stealth.
  • "From day one, when we were making this game, Eric Dodds, the game director, proposed again and again and again, 'Ogre Ninja has to be in this game. At some point, in some way, shape or form, Ogre Ninja will show up, I don't care how.' Brode would try to remove it and put it over to this side and [Dodds] would be like, 'What are you doing? Put it back, let's try and figure this out... We can't just put it under the carpet, that piece of art is going in.'" - Ben Thompson[3]

Gallery

Patch changes

External links

References[edit | edit source]

 
  1. Ben Brode on Twitter (X). (2014-11-25). 
  2. Ben Brode on Twitter (X). (2014-11-25). 
  3. 3.0 3.1 Ben Thompson on The Angry Chicken, 2015-03-23