Triggered effect

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The lightning bolt icon, explicitly indicating a triggered effect
Triggered effect icon

Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as well as some boss Hero Powers.

Triggered effects include named abilities such as Battlecry and Deathrattle, as well as unnamed effects such as those of  Cult Master,  Sword of Justice and  Ragnaros the Firelord. All Secrets are triggered effects. Many triggered effects must first be put into play in order to become active - such as by playing the minion, equipping the weapon, or casting the Secret - while others activate when the card itself is drawn, discarded or put into play. Different types of triggered effect often share common rules for their activation.

Since the most common types of triggers are represented by keywords such as Battlecry, the term triggered effect is sometimes used more specifically to refer to those not indicated by a keyword, but instead described explicitly in their card text. Such effects are usually - but not always - denoted when in play by a small lightning bolt icon, a flask with venom (Poisonous), or a broken heart (Lifesteal) at the bottom of the card's portrait or icon, and can usually be activated any number of times, but only while in play. Any ability that states "at the end of your turn" or "at the start of your turn" is a triggered effect, as are most that state "when" or "whenever".

Notes[edit | edit source]

Main article: Advanced rulebook

The interactions and timing of multiple triggered effects are some of the most complex rules in the game. This section is only a summary:

  • When multiple triggered effects activate at once, such as at the end of a player's turn, the effects will activate in the order in which the minions were summoned, with the minions summoned first activating their triggered effects first. Any deaths resulting from the triggers then resolve at once, followed by consequences from those deaths. However, there are exceptions to this rule.
  • Triggered effects which trigger from playing cards or casting spells may take place before or after the card takes effect, depending on the trigger. For example, activating  Leader of the Pack with a  Violet Teacher active will cause her to summon a fresh  Violet Apprentice, who will then benefit from the Leader of the Pack buff,[1] while playing  Inner Rage on a 3/1  Wild Pyromancer will destroy the minion before it can activate its effect.
  • For notes on individual types of triggered effects, see the appropriate sections.

Advanced[edit | edit source]

  • Triggered effects require the card not to have been destroyed. However, the game only checks to destroy minions with 0 or negative Health when an event phase ends. This means that a minion can be triggered during the same phase in which it is destroyed, regardless of the order in which the events take place. For example, if three enemy  Explosive Sheep are killed by your  Flamestrike while you have an  Acolyte of Pain on the board, the Acolyte will trigger three times (despite his Health reaching 0 after the first Exploding Sheep's Deathrattle) since he cannot completely die while the Sheep Deathrattles are still being handled. Once all simultaneous effects have resolved, the game will then check for any minions at 0 or lower Health, notice the Acolyte and destroy it. Conversely,  Cult Master cannot trigger from the death of a friendly minion killed at the same time as the Cult Master itself, since by the time the game checks for triggers from the deaths, the Cult Master has also been destroyed.

Cards[edit | edit source]

For Wild format listings, see Triggered effect/Wild format.

Below are listed all cards in Standard which possess or grant triggered effects, divided by the type of trigger.

Using Hero Powers

Most effects which are triggered by using Hero Powers are denoted by the Inspire keyword. For more details on that effect, see Inspire. Certain other triggered effects are not marked as Inspire effects, but are activated by the use of Hero Powers.


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ETC 312.png
CORE DRG 256.png

Card-playing[edit | edit source]

Card-playing triggered effects only activate when a card of the correct type is played directly from the hand. Cards brought into play through summon or put into battlefield effects will not activate these effects.

Card-playing triggered effects activate immediately after the card is played, before it takes effect.

Any card type


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WW 379.png
CORE GIL 577.png
WW 422.png
ETC 422.png
ETC 518.png
TOY 943.png
CORE BOT 103.png
WW 364.png
ETC 405.png
TOY 515.png
CORE GIL 672.png
CORE GIL 672.png
ETC 388.png
TOY 383.png

Spell-casting[edit | edit source]

Whenever

'When' and 'Whenever' effects trigger from the attempt to cast the spell, before any of the spell's effects apply:


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CORE LOOT 231.png
CORE AV 226.png
CORE EX1 287.png
ETC 832.png
TOY 531.png
After

'After' effects trigger from the spell fully resolving:


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TTN 317.png
TOY 340t1.png
CORE TSC 827.png
ETC 833.png
WW 327.png
ETC 521.png
UPCOMING 101874.png
CORE NEW1 020.png
TOY 340.png
TOY 821.png
WW 402.png
TTN 801t.png
TTN 801.png
ETC 540.png
WW 415.png
ETC 395.png

Playing a minion from the hand

These effects trigger only when the minion is played directly from the hand. For effects which trigger from any form of minion summoning, see Minion summoning, below.

That minion

Effects which activate when the minion itself is played from the hand are denoted by specific keywords. All of these abilities cause a special effect to activate when the minion is played from the hand, although some require certain conditions to be met.

The list of such minions is too extensive to list here - see individual pages for complete lists:


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ETC 367.png
TTN 732.png
WW 300.png
UPCOMING 100539.png
TOY 878.png
CORE LOOT 101.png
TTN 920.png
WW 402.png
TTN 752.png

Spending Mana

These effects are activated when a certain amount of mana is spent.


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JAM 037t.png

Minion summoning[edit | edit source]

Minion summoning triggered effects may activate at various points during the summoning sequence of events. They may occur before auras are applied to the minion; after auras are applied to the minion, but before any Battlecries are activated; after Battlecries have taken place, but before the minion summoning has resolved; or once the minion summoning has resolved. In some cases they may sometimes activate later in the summoning process, if they did not activate at the proper point.

Note that these effects are triggered by any eligible minion being summoned, even if they are not played from the hand, such as through Summon or put into battlefield effects. Hero powers, Deathrattles, Battlecries and Secrets can all trigger these effects. If the summoned minion has a Battlecry, this will take place prior to the activation of any triggered effects or Secrets.[2]

Whenever you summon


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CORE EX1 509.png

After you summon


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CORE WON 065.png
TOY 518.png
TTN 479.png
TTN 078.png
TOY 505.png
ETC 317.png
YOG 512.png

Attacking[edit | edit source]

Attacking triggered effects activate before the intended combat actually takes place, although those based on surviving an attack do not trigger until afterwards. For triggers which activate when attacking and killing a minion, see Attacking and killing.

Hero attacks


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TTN 092t2.png
TTN 092t1.png
CORE BT 351.png
TTN 736.png
JAM 015t3.png
DEEP 014.png
TOY 358.png
CORE GIL 534.png
CORE RLK 012.png
TTN 467.png
TOY 810.png
JAM 019.png
UPCOMING 101953.png
TTN 725.png
TOY 522.png
WW 010t.png
JAM 011.png
CS3 020.png

Minion attacks


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TOY 312t.png
TTN 812.png
TTN 079.png
CORE FIX SW 084.png
CORE EX1 611.png
TTN 471.png
TTN 852.png
TTN 921.png
UPCOMING 101549.png
TTN 733.png
WW 364t.png
TTN 908.png
ETC 399.png
TOY 312.png
WW 419.png
CORE SW 431.png
WW 420.png
CS3 025.png
CORE TOY 103.png
CORE TOY 100.png
JAM 004.png
TTN 727.png
TTN 330.png
ETC 419.png
ETC 840.png

Any attack


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TTN 504.png
CORE EX1 610.png
CORE EX1 289.png
TTN 711.png

Character damage[edit | edit source]

Damage-triggered effects activate immediately after damage is received, but before any deaths are resolved. On-damage triggers that cause healing can prevent a fatally damaged character from dying, as the game will not check for deaths until the end of the current phase is reached, and all simultaneous effects have been resolved.

Taking minion damage[edit | edit source]

This minion

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CORE EX1 007.png
WW 043.png
TOY 906.png
Friendly minions

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TTN 858.png
Any minion

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CORE EX1 604.png
ETC 534.png
Losing Divine Shield

Although these are not strictly damage-triggered effects, they activate whenever a Divine Shield is removed, which is often done by damage.


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ETC 324.png

Taking hero damage


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ETC 084.png

Dealing damage

Various effects activate in response to dealing damage, either by the minion or by the player. Poisonous and Lifesteal are types of damage-related triggered effects that use an unique icon in place of the usual lightning bolt icon.

Dealing damage - triggered effect

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TOY 312t.png
TTN 077.png
TOY 312.png
DEEP 016.png
TTN 466.png

Changing Health

These effects activate whenever a character's health changes, whether that be by incrementing health, taking damage, or being healed.


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ETC 423.png

Minion death[edit | edit source]

Death-triggered effects activate only after the death has fully resolved, and the minion or weapon removed from play. All types of death-triggered effects, including Deathrattles, triggered effects and Secrets are queued together from oldest to newest played, with no special priority.

That minion[edit | edit source]

Effects which trigger from the death of the minion itself are Deathrattles - see that page for details.

Another minion


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TOY 866.png
CORE RLK 121.png
TOY 355.png
CORE DMF 224.png

Attacking and killing


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TOY 312t.png
TTN 079.png
TTN 733.png
CORE RLK 012.png
TOY 312.png
CORE TOY 103.png

End of turn[edit | edit source]

Most end of turn effects activate at the end of the controlling player's turn, but some activate at the end of the current turn, or at the end of each turn.

The game only queues end of turn triggers once, at the start of the end of turn phase. For example, if during the end of turn phase  Kel'Thuzad resurrects a minion which has an end of turn triggered effect, that effect will not be activated that turn, since the minion was not in play when the end of turn phase started.

End of your turn

These effects activate at the end of the turns belonging to the controlling player.


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JAM 037t.png
JAM 001.png
TOY 601t.png
HERO 11bpt.png
HERO 11bp2t.png
WW 368t.png
NEW1 009.png
AT 132 SHAMANe.png
WW 0700p1.png
JAM 015t4.png
RLK 061.png
TTN 742.png
JAM 015t3.png
DEEP 999t2.png
TTN 833.png
WW 391.png
DEEP 023.png
JAM 010.png
DEEP 008.png
JAM 015t2.png
JAM 015t.png
ETC 105.png
WW 827.png
JAM 012t3.png
JAM 012t2.png
CORE SW 030.png
JAM 033t.png
JAM 000t.png
WW 431.png
JAM 012t4.png
JAM 012t.png
ETC 335.png
TOY 373t.png
JAM 000t2.png
JAM 000t3.png
JAM 000t4.png
JAM 033t4.png
JAM 033t3.png
YOG 517.png
JAM 033t2.png
TTN 907.png
TOY 824.png
WW 357.png
ETC 111.png
WW 042.png
JAM 018t.png
TTN 856.png
JAM 018t3.png
TOY 820.png
TTN 730.png
TTN 730t.png
JAM 018t2.png
JAM 018t4.png
RLK 720.png
CORE EX1 249.png
CORE DAL 721.png
TOY 808.png
TTN 866.png
TOY 647.png
CORE EX1 298.png
CORE VAN EX1 572.png
TOY 601.png
TTN 960t.png

End of your opponent's turn

These effects activate at the end of the turns belonging to the opposing player.


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JAM 003.png

End of each turn

These effects activate at the end of each turn, whether belonging to the controlling player or their opponent.


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TTN 002t15.png
TTN 002t20.png
TTN 002t30.png
CS3 032.png

End of the turn

These effects activate at the end of the turn after they are put into play. This is largely the same as effects that activate at the end of each turn, but only happens once.


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ETC 206.png
UPCOMING 100172.png

Start of turn[edit | edit source]

Start of turn effects take effect at the very start of the turn, before any cards have been drawn. Almost all take place only on the controlling player's turn, but some happen at the start of each turn, or the start of the opponent's turn.

Start of your turn

These effects activate at the start of the turns belonging to the controlling player.


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TOY 700t13.png
DREAM 05.png
TTN 920t6.png
TTN 486.png
ETC 717t.png
ETC 379t.png
CORE NEW1 021.png
ETC 717.png
ETC 379.png
ETC 427t.png
ETC 427.png
TOY 520.png
YOG 401.png
TTN 923.png
DEEP 000.png
ETC 387b.png
DEEP 013.png
ETC 387c.png
WW 357.png
ETC 387.png
TOY 376.png
TTN 741.png
ETC 506t.png
ETC 506.png
ETC 314t.png
ETC 314.png
TOY 529.png
WW 824t.png

Start of each turn

These effects activate at the start of each turn, whether belonging to the controlling player or their opponent.


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ETC 089.png

Drawing a card

Effects that activate when the card itself is drawn are known as on-draw effects.


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TTN 450t.png
TTN 450t3.png
RLK 039t.png
TTN 450t2.png
TOY 829t.png
LOOT 026e.png
TTN 715.png
UPCOMING 102028.png

Drawing another card


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TTN 840.png
TTN 731.png
TTN 843.png
TTN 850.png
TTN 842.png

Discarding a card

Effects that activate when the card itself is discarded are known as on-discard effects.


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WW 044t.png
WW 441.png

Destroying a weapon


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ETC 400.png

Gaining Armor


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ETC 355.png
ETC 520.png
TOY 651.png
TTN 811.png

Overloading Mana Crystals


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ETC 813.png

Patch changes[edit | edit source]

References[edit | edit source]