Spell/Wild format
This page lists all spells and related cards available in Wild format.
For information on spells, and card lists for Standard format, see Spell.
Collectible[edit | edit source]
Collectible spells can be collected by players and added to decks. All collectible spells are class-specific.
The list of cards here is quite extensive, and so is not listed visually, but can be explored through the tables below. Click "Expand" to see the table.
The table will list only the first 200 cards; to see more, click "Customize this list" and change the number of cards presented.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Adaptation | Spell | Adapt a friendly minion. | ||||||
Aquatic Form | Spell | Dredge. If you have the Mana to play the card this turn, draw it. | ||||||
Backstab | Spell | Deal 2 damage to an undamaged minion. | ||||||
Backstab | Spell | Deal 2 damage to an undamaged minion. | ||||||
Blur | Spell | Your hero can't take damage this turn. | ||||||
Counterfeit Coin | Spell | Gain 1 Mana Crystal this turn only. | ||||||
Desperate Prayer | Spell - Holy | Restore 5 Health to each hero. | ||||||
Devouring Swarm | Spell | Choose an enemy minion. Your minions attack it, then return any that die to your hand. | ||||||
Dispose of Evidence | Spell | Give your hero +3 Attack this turn. Choose a card in your hand to shuffle into your deck. | ||||||
Embiggen | Spell - Nature | Give all minions in your deck +2/+2. They cost (1) more (up to 10). | ||||||
Flurry (Rank 1) | Spell - Frost | Freeze a random enemy minion. (Upgrades when you have 5 Mana.) | ||||||
Forbidden Flame | Spell - Fire | Spend all your Mana. Deal that much damage to a minion. | ||||||
Forbidden Fruit | Spell | Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor. | ||||||
Forbidden Ritual | Spell - Shadow | Spend all your Mana. Summon that many 1/1 Tentacles. | ||||||
Forbidden Shaping | Spell - Shadow | Spend all your Mana. Summon a random minion that costs that much. | ||||||
Horn of Winter | Spell - Frost | Refresh 2 Mana Crystals. | ||||||
Horn of Winter | Spell - Frost | Refresh 2 Mana Crystals. | ||||||
Hot Streak | Spell - Fire | Your next Fire spell this turn costs (2) less. | ||||||
Illuminate | Spell - Holy | Dredge. If it's a spell, reduce its Cost by (3). | ||||||
Innervate | Spell - Nature | Gain 1 Mana Crystal this turn only. | ||||||
Innervate | Spell - Nature | Gain 1 Mana Crystal this turn only. | ||||||
Lazul's Scheme | Spell - Shadow | Reduce the Attack of an enemy minion by 1 until your next turn. (Upgrades each turn!) | ||||||
Lightning Bloom | Spell - Nature | Refresh 2 Mana Crystals. Overload: (2) | ||||||
Lock and Load | Spell | Each time you cast a spell this turn, get a random Hunter card. | ||||||
Lock and Load | Spell | Each time you cast a spell this turn, get a random Hunter card. | ||||||
Melomania | Spell | Each time you play a minion this turn, add a random Shaman spell to your hand. | ||||||
Mutate | Spell - Nature | Transform a friendly minion into a random one that costs (1) more. | ||||||
Preparation | Spell | The next spell you cast this turn costs (2) less. | ||||||
Preparation | Spell | The next spell you cast this turn costs (2) less. | ||||||
Provoke | Spell | Tradeable Choose a friendly minion. Enemy minions attack it. | ||||||
Raise Dead | Spell - Shadow | Deal 3 damage to your hero. Return two friendly minions that died this game to your hand. | ||||||
Ransack | Spell | Deal 1 damage to a minion. If you've played a card from another class this turn, deal 4 instead. | ||||||
Ritual of Doom | Spell - Shadow | Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon. | ||||||
Sacrificial Pact | Spell - Shadow | Destroy a friendly Demon. Restore 5 Health to your hero. | ||||||
Serpentbloom | Spell | Give a friendly Beast Poisonous. | ||||||
Shadow of Demise | Spell - Shadow | Each time you cast a spell, transform this into a copy of it. | ||||||
Shadowstep | Spell - Shadow | Return a friendly minion to your hand. It costs (2) less. | ||||||
Shadowstep | Spell - Shadow | Return a friendly minion to your hand. It costs (2) less. | ||||||
Shifting Scroll | Spell - Arcane | Each turn this is in your hand, transform it into a random Mage spell. | ||||||
Sigil of Silence | Spell - Shadow | At the start of your next turn, Silence all enemy minions. | ||||||
Smuggler's Crate | Spell | Give a random Beast in your hand +2/+2. | ||||||
Smuggler's Crate | Spell | Give a random Beast in your hand +2/+2. | ||||||
Stampede | Spell | Each time you play a Beast this turn, add a random Beast to your hand. | ||||||
Through Fel and Flames | Spell - Fel | Give a minion Rush. Finale: And +1/+1. | ||||||
Topsy Turvy | Spell | Swap a minion's Attack and Health. | ||||||
Totemic Surge | Spell - Nature | Give your Totems +2 Attack. | ||||||
Undying Allies | Spell - Shadow | After you play an Undead this turn, give it Reborn. | ||||||
Whispers of EVIL | Spell | Add a Lackey to your hand. | ||||||
Ancestral Healing | Spell - Nature | 0 | Restore a minion to full Health and give it Taunt. | |||||
Beakered Lightning | Spell - Nature | 0 | 0 | 0 | Deal 1 damage to all minions. Overload: (2) | |||
Circle of Healing | Spell - Holy | 0 | Restore 4 Health to ALL minions. | |||||
Elemental Evocation | Spell - Fire | 0 | The next Elemental you play this turn costs (2) less. | |||||
Forbidden Healing | Spell - Holy | 0 | Spend all your Mana. Restore twice that much Health. | |||||
Forbidden Words | Spell - Shadow | 0 | Spend all your Mana. Destroy a minion with that much Attack or less. | |||||
Freezing Potion | Spell - Frost | 0 | Freeze an enemy. | |||||
Inner Rage | Spell | 0 | Deal 1 damage to a minion and give it +2 Attack. | |||||
Moonfire | Spell - Arcane | 0 | Deal 1 damage. | |||||
Pounce | Spell | 0 | Give your hero +2 Attack this turn. | |||||
Regenerate | Spell - Holy | 0 | Restore 3 Health. | |||||
Silence | Spell - Shadow | 0 | Silence a minion. | |||||
Totemic Might | Spell | 0 | Give your Totems +2 Health. | |||||
Zap! | Spell - Nature | 0 | Deal 2 damage to a minion. Overload: (1) | |||||
Activate the Obelisk | Spell | 1 | Quest: Restore 15 Health. Reward: Obelisk's Eye. | |||||
Adorable Infestation | Spell | 1 | Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. | |||||
Altar of Fire | Spell - Fire | 1 | Destroy the top 3 cards of each deck. | |||||
Anduin's Gift | Spell | 1 | Discover a temporary Power Word: Shield, Shadow Word: Pain, or Mind Control. | |||||
Animate Dead | Spell - Shadow | 1 | Resurrect a friendly minion that costs (3) or less. | |||||
Arcane Blast | Spell - Arcane | 1 | Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. | |||||
Arcane Bolt | Spell - Arcane | 1 | Deal 2 damage. Manathirst (8): Deal 3 damage instead. | |||||
Arcane Breath | Spell - Arcane | 1 | Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. | |||||
Arcane Missiles | Spell - Arcane | 1 | Deal 3 damage randomly split among all enemies. | |||||
Arcane Shot | Spell - Arcane | 1 | Deal 2 damage. | |||||
Arcane Shot | Spell - Arcane | 1 | Deal 2 damage. | |||||
Arthas's Gift | Spell | 1 | Discover a temporary Dark Transformation, Howling Blast, or Death Strike. | |||||
Assembly Line | Spell | 1 | Discover a Mech from another class. | |||||
Athletic Studies | Spell | 1 | Discover a Rush minion. Your next one costs (1) less. | |||||
Autodefense Matrix | Spell | 1 | Secret: When one of your minions is attacked, give it Divine Shield. | |||||
Avenge | Spell - Holy | 1 | Secret: When one of your minions dies, give a random friendly minion +3/+2. | |||||
Awaken the Makers | Spell | 1 | Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope. | |||||
Awakening Tremors | Spell | 1 | Get three 4/1 Worms. They cost (1). | |||||
Azsharan Gardens | Spell | 1 | Give all minions in your hand +1/+1. Put a 'Sunken Gardens' on the bottom of your deck. | |||||
Azsharan Scroll | Spell | 1 | Discover a Fire, Frost or Nature spell. Put a 'Sunken Scroll' on the bottom of your deck. | |||||
Barbed Nets | Spell | 1 | Deal 2 damage to an enemy. If you played a Naga while holding this, choose a second target. | |||||
Barkskin | Spell - Nature | 1 | Give a minion +3 Health. Gain 3 Armor. | |||||
Bazaar Burglary | Spell | 1 | Quest: Add 4 cards from other classes to your hand. Reward: Ancient Blades. | |||||
Bestial Wrath | Spell | 1 | Give a friendly Beast +2 Attack and Immune this turn. | |||||
Binding Heal | Spell - Holy | 1 | Restore 5 Health to a minion and your hero. | |||||
Biology Project | Spell - Nature | 1 | Each player gains 2 Mana Crystals. | |||||
Blazing Invocation | Spell - Fire | 1 | Discover a Battlecry minion. | |||||
Blazing Transmutation | Spell - Fire | 1 | Choose a minion. Discover one that costs (1) more to transform it into. | |||||
Blessed Goods | Spell - Holy | 1 | Discover a Secret, weapon, or Divine Shield minion. | |||||
Blessing of Might | Spell - Holy | 1 | Give a minion +3 Attack. | |||||
Blessing of Wisdom | Spell - Holy | 1 | Choose a minion. Whenever it attacks, draw a card. | |||||
Blood To Ichor | Spell | 1 | Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. | |||||
Boom Squad | Spell | 1 | Discover a Lackey, Mech, or Dragon. | |||||
Brain Freeze | Spell - Frost | 1 | Freeze a minion. Combo: Also deal 3 damage to it. | |||||
Breakdance | Spell - Shadow | 1 | Return a friendly minion to your hand. Summon a Dancer with its stats and Rush. | |||||
Breath of Sindragosa | Spell - Frost | 1 | Deal 2 damage to a random enemy minion and Freeze it. | |||||
Bunch of Bananas | Spell | 1 | Give a minion +1/+1. (3 Bananas left!) | |||||
Burning Heart | Spell - Fire | 1 | Deal 2 damage to a minion. If it survives, give your hero +3 Attack this turn. | |||||
Cactus Construct | Spell - Nature | 1 | Discover a 2-Cost minion. Summon a 1/1 copy of it. | |||||
Call of the Grave | Spell - Shadow | 1 | Discover a Deathrattle minion. If you have enough Mana to play it, trigger its Deathrattle. | |||||
Call of the Void | Spell - Shadow | 1 | Add a random Demon to your hand. | |||||
Call to the Stand | Spell | 1 | Your opponent summons a random minion from their hand. | |||||
Carrion Studies | Spell | 1 | Discover a Deathrattle minion. Your next one costs (1) less. | |||||
Chaotic Consumption | Spell | 1 | Destroy a friendly minion to destroy an enemy minion. | |||||
Claw | Spell | 1 | Give your hero +2 Attack this turn. Gain 2 Armor. | |||||
Clear the Way | Spell | 1 | Sidequest: Summon 3 Rush minions. Reward: Summon a 4/4 Gryphon with Rush. | |||||
Cloning Device | Spell | 1 | Discover a copy of a minion in your opponent's deck. | |||||
Cold Blood | Spell | 1 | Give a minion +2 Attack. Combo: +4 Attack instead. | |||||
Cold Storage | Spell - Frost | 1 | Freeze a minion. Add a copy of it to your hand. | |||||
Command the Elements | Spell | 1 | Questline: Play 3 cards with Overload. Reward: Unlock your Overloaded Mana Crystals. | |||||
Competitive Spirit | Spell | 1 | Secret: When your turn starts, give your minions +1/+1. | |||||
Conceal | Spell - Shadow | 1 | Give your minions Stealth until your next turn. | |||||
Consume Magic | Spell - Shadow | 1 | Silence an enemy minion. Outcast: Draw a card. | |||||
Conviction (Rank 1) | Spell - Holy | 1 | Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.) | |||||
Convincing Disguise | Spell | 1 | Transform a friendly minion into one that costs (2) more. Infuse (4): Transform all friendly minions instead. | |||||
Corrupt the Waters | Spell | 1 | Quest: Play 6 Battlecry cards. Reward: Heart of Vir'naal. | |||||
Corruption | Spell - Shadow | 1 | Choose an enemy minion. At the start of your turn, destroy it. | |||||
Crystal Power | Spell - Nature | 1 | Choose One - Deal 2 damage to a minion; or Restore 5 Health. | |||||
Crystology | Spell | 1 | Draw two 1-Attack minions from your deck. | |||||
Curse of Agony | Spell - Shadow | 1 | Shuffle three Agonies into the opponent's deck. They deal Fatigue damage when drawn. | |||||
Curse of Flesh | Spell - Shadow | 1 | Enemy minions cost Health instead of Mana next turn. | |||||
Daring Escape | Spell | 1 | Return all friendly minions to your hand. | |||||
Dark Pact | Spell - Shadow | 1 | Destroy a friendly minion. Restore 8 Health to your hero. | |||||
Dark Possession | Spell - Shadow | 1 | Deal 2 damage to a friendly character. Discover a Demon. | |||||
Deadly Poison | Spell - Nature | 1 | Give your weapon +2 Attack. | |||||
Deadly Poison | Spell - Nature | 1 | Give your weapon +2 Attack. | |||||
Deafen | Spell - Shadow | 1 | Silence a minion. Combo: Also deal 2 damage to it. | |||||
Death Growl | Spell | 1 | Choose a minion. Spread its Deathrattle to adjacent minions. | |||||
Defend the Dwarven District | Spell | 1 | Questline: Deal damage with 3 spells. Reward: Your Hero Power can target minions. | |||||
Demon Companion | Spell | 1 | Summon a random Demon Companion. | |||||
Demonic Studies | Spell - Shadow | 1 | Discover a Demon. Your next one costs (1) less. | |||||
Demonic Studies | Spell - Shadow | 1 | Discover a Demon. Your next one costs (1) less. | |||||
Desperate Measures | Spell | 1 | Twinspell Cast a random Paladin Secret. | |||||
Devastate | Spell | 1 | Deal 4 damage to a damaged minion. | |||||
Devolving Missiles | Spell - Arcane | 1 | Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. | |||||
Dig for Treasure | Spell | 1 | Draw a minion. If it's a Pirate, get a Coin. | |||||
Discovery of Magic | Spell | 1 | Discover a spell from a spell school you haven't cast this game (from any class). | |||||
Divine Strength | Spell - Holy | 1 | Give a minion +1/+2. | |||||
Doomerang | Spell | 1 | Throw your weapon at a minion. It deals its damage, then returns to your hand. | |||||
Door of Shadows | Spell - Shadow | 1 | Draw a spell. Infuse (2): Add a temporary copy of it to your hand. | |||||
Double Jump | Spell | 1 | Draw an Outcast card from your deck. | |||||
Draconic Studies | Spell | 1 | Discover a Dragon. Your next one costs (1) less. | |||||
Dragon's Hoard | Spell | 1 | Discover a Legendary minion from another class. | |||||
Earth Shock | Spell - Nature | 1 | Silence a minion, then deal 1 damage to it. | |||||
Elemental Allies | Spell | 1 | Sidequest: Play an Elemental 2 turns in a row. Reward: Draw 3 spells from your deck. | |||||
Embalming Ritual | Spell | 1 | 0 | 0 | Give a minion Reborn. | |||
Evocation | Spell - Arcane | 1 | Fill your hand with random Mage spells. At the end of your turn, discard them. | |||||
Evolve | Spell - Nature | 1 | Transform your minions into random minions that cost (1) more. | |||||
Execute | Spell | 1 | Destroy a damaged enemy minion. | |||||
Execute | Spell | 1 | Destroy a damaged enemy minion. | |||||
Explorer's Hat | Spell | 1 | Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat." | |||||
Explorer's Hat | Spell | 1 | Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat." | |||||
Eye for an Eye | Spell - Holy | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. | |||||
Fancy Packaging | Spell | 1 | Give a minion with Divine Shield +2/+3. | |||||
Feast and Famine | Spell | 1 | Give your hero +3 Attack this turn. Manathirst (4): And Lifesteal. | |||||
Feast of Souls | Spell - Shadow | 1 | Draw a card for each friendly minion that died this turn. | |||||
Felosophy | Spell - Fel | 1 | Copy the lowest Cost Demon in your hand. Outcast: Give both +1/+1. | |||||
Felscream Blast | Spell - Fel | 1 | Lifesteal. Deal 1 damage to a minion and its neighbors. | |||||
Final Gasp | Spell - Shadow | 1 | Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect. | |||||
Final Showdown | Spell | 1 | Questline: Draw 4 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1). | |||||
Find the Imposter | Spell | 1 | Questline: Play 2 SI:7 cards. Reward: Add a Spy Gizmo to your hand. | |||||
Finders Keepers | Spell | 1 | Discover a card with Overload. Overload: (1) | |||||
Fire Plume's Heart | Spell | 1 | Quest: Play 7 Taunt minions. Reward: Sulfuras. | |||||
First Day of School | Spell | 1 | Add 2 random 1-Cost minions to your hand. | |||||
First Flame | Spell - Fire | 1 | Deal 2 damage to a minion. Add a Second Flame to your hand. | |||||
Fistful of Corpses | Spell | 1 | Deal damage to a minion equal to your Corpses. | |||||
Flame Geyser | Spell - Fire | 1 | Deal 2 damage. Add a 1/2 Elemental to your hand. | |||||
Flame Geyser | Spell - Fire | 1 | Deal 2 damage. Add a 1/2 Elemental to your hand. | |||||
Flare | Spell | 1 | All minions lose Stealth. Destroy all enemy Secrets. Draw a card. | |||||
Flash Heal | Spell - Holy | 1 | Restore 5 Health. | |||||
Flash Heal | Spell - Holy | 1 | Restore 5 Health. | |||||
Flight of the Bronze | Spell | 1 | Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt. | |||||
Floop's Glorious Gloop | Spell - Nature | 1 | Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. | |||||
Focused Will | Spell | 1 | Silence a minion, then give it +3 Health. | |||||
Font of Power | Spell - Arcane | 1 | Discover a Mage minion. If your deck has no minions, keep all 3. | |||||
Fool's Gold | Spell | 1 | Get a random Golden Pirate and Elemental from other classes. | |||||
Forest Seedlings | Spell | 1 | Summon two 1/1 Saplings. (Blossoms in 2 turns.) | |||||
Forked Lightning | Spell - Nature | 1 | Deal 2 damage to 2 random enemy minions. Overload: (2) | |||||
Fracking | Spell | 1 | Look at the bottom 3 cards of your deck. Draw one and destroy the others. | |||||
Frost Shock | Spell - Frost | 1 | Deal 1 damage to an enemy character and Freeze it. | |||||
Funnel Cake | Spell | 1 | Restore 3 Health to a minion and its neighbors. For each one Overhealed, refresh a Mana Crystal. | |||||
Fury (Rank 1) | Spell - Fel | 1 | Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.) | |||||
Galloping Savior | Spell | 1 | Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt. | |||||
Garrosh's Gift | Spell | 1 | Discover a temporary Execute, Shield Block, or Brawl. | |||||
Gear Shift | Spell | 1 | Shuffle the two left-most cards in your hand into your deck. Draw 3 cards. | |||||
Getaway Kodo | Spell | 1 | Secret: When a friendly minion dies, return it to your hand. | |||||
Ghostly Strike | Spell | 1 | Deal 1 damage. Combo: Draw a card. | |||||
Gift of the Naaru | Spell - Holy | 1 | Restore 3 Health to all characters. If any are still damaged, draw a card. | |||||
Gone Fishin' | Spell | 1 | Dredge. Combo: Draw a card. | |||||
Grim Rally | Spell - Shadow | 1 | Destroy a friendly minion. Give your minions +1/+1. | |||||
Grimoire of Sacrifice | Spell - Shadow | 1 | Destroy a friendly minion. Deal 2 damage to all enemy minions. | |||||
Guidance | Spell | 1 | Look at two spells. Add one to your hand or Overload: (1) to get both. | |||||
Gul'dan's Gift | Spell | 1 | Discover a temporary Mortal Coil, Siphon Soul, or Twisting Nether. | |||||
Hack the System | Spell | 1 | Quest: Attack 5 times with your hero. Reward: Anraphet's Core. | |||||
Hallucination | Spell - Nature | 1 | Discover a card from your opponent's class. | |||||
Hand of Protection | Spell - Holy | 1 | Give a minion Divine Shield. | |||||
Heart Strike | Spell | 1 | Deal 3 damage to a minion. If that kills it, gain a Corpse. | |||||
Hidden Wisdom | Spell | 1 | Secret: After your opponent plays three cards in a turn, draw 2 cards. |
Uncollectible[edit | edit source]
Uncollectible spells cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards. The Coin is the exception: at the start of each game it is placed in the hand of the player who is chosen to go second.
The table will list only the first 100 cards; to see more, click "Customize this list" and change the number of cards presented.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
A New Fate | Spell | Draw a different card. | ||||||
Ancient Knowledge | Spell | Enemy cards cost (1) more next turn. | ||||||
Annihilation | Spell | Deal 5 damage to all other minions. | ||||||
Approaching Nightmare | Spell | Both players start with Yogg-Saron, Hope's End in their hand. | ||||||
Argunite Army | Spell | Summon four 2/2 Elementals with Taunt. | ||||||
Army of the Corrupted | Spell | The first minion played on each player's turns costs (1) less. | ||||||
Attach the Cannons! | Spell | Gain +2/+1. Deal 4 damage to a random enemy. | ||||||
Bandage | Spell | Restore 3 Health. | ||||||
Bountiful Harvest | Spell | Restore your hero to full Health. | ||||||
Chill of Hodir | Spell | Deathrattle: Deal 1 damage to all enemies. | ||||||
Chill of Hodir | Spell | Deathrattle: Deal 2 damage to all enemies. | ||||||
Chill of Hodir | Spell | Deathrattle: Deal 4 damage to all enemies. | ||||||
Choose Your Path | Spell | Discover a card. | ||||||
Commanding Presence | Spell | Give your weapon "After your hero attacks, summon a 3/3 Enforcer with Taunt." | ||||||
Control the Makers | Spell | Both heroes have +1 Attack on their turns. | ||||||
Copycat Deck | Spell | This deck is a copy of your opponent's. | ||||||
Crackling Shield | Spell | Divine Shield | ||||||
Crystal Carving | Spell | Discover a Deathrattle minion. It costs (3) less. | ||||||
Curse of Flesh | Spell | Fill the board with random minions, then give yours Rush. | ||||||
Deceit of Loken | Spell | Poisonous. | ||||||
Decimation | Spell | Deal 5 damage to the enemy hero. Restore 5 Health to your hero. | ||||||
Deck of Discovery | Spell | Your deck is filled with cards that Discover Druid spells and minions. | ||||||
Deck of Heroes | Spell | This deck is HEROIC! | ||||||
Deck of Legends | Spell | This deck is full of two copies of Legendary cards. | ||||||
Deck of Treasures | Spell | This deck has 5 Duels Treasures in it. | ||||||
Deck of Villains | Spell | This deck is EVIL! | ||||||
Deck of Wishes | Spell | This deck contains 3 Wishes that give you the perfect card. | ||||||
Devouring Hunger | Spell | Destroy all other minions. Gain their Attack and Health. | ||||||
Domination | Spell | Give your other minions +2/+2. | ||||||
Dream | Spell - Nature | Return a minion to its owner's hand. | ||||||
Driven to Excess | Spell | Whenever a player ends their turn with unspent Mana, they draw a card. | ||||||
Driven to Greed | Spell | Whenever a player ends their turn with unspent Mana, they get a Coin. | ||||||
Earth Invocation | Spell | Summon two 2/3 Elementals with Taunt. | ||||||
Eastern Plaguelands | Spell | In 5 turns, deal 12 damage randomly split among enemies. | ||||||
Empowered | Spell | Give your other minions +2/+2. | ||||||
Fadeleaf | Spell | Stealth | ||||||
Fast Track | Spell | Reduce the Cost of all cards in both player's starting hands by (1). | ||||||
Fire Invocation | Spell | Deal 6 damage to the enemy hero. | ||||||
Firebloom | Spell | Battlecry: Deal 3 damage to a random enemy minion. | ||||||
Firebloom | Spell | Battlecry: Deal 3 damage to all enemy minions. | ||||||
Firebloom | Spell | Battlecry: Deal 3 damage to two random enemy minions. | ||||||
Flame of Odyn | Spell | Also damages adjacent minions. | ||||||
Flourish | Spell | Refresh your Mana Crystals. | ||||||
Flurry (Rank 2) | Spell - Frost | Freeze two random enemy minions. (Upgrades when you have 10 Mana.) | ||||||
Flurry (Rank 3) | Spell - Frost | Freeze three random enemy minions. | ||||||
Fortifications | Spell | At the end of each players' turns, give a random one of their minions +1 Health. | ||||||
Framed | Spell | Casts When Drawn Overload: (2) | ||||||
Full Power! | Spell | Gain +1/+2. Draw a card. | ||||||
Gallywix's Coin | Spell | Gain 1 Mana Crystal this turn only. (Won't trigger Gallywix.) | ||||||
Genius of Mimiron | Spell | After your hero attacks, summon a random 2-Cost minion. | ||||||
Genius of Mimiron | Spell | After your hero attacks, summon a random 4-Cost minion. | ||||||
Genius of Mimiron | Spell | After your hero attacks, summon a random 8-Cost minion. | ||||||
Gift of Gluttony | Spell | Both players start with two more drawn cards. | ||||||
Grave Moss | Spell | Poisonous | ||||||
Gromsblood | Spell | Battlecry: Summon a copy of this. | ||||||
Hand of Fate | Spell | Fill your hand with random spells. They cost (0) this turn. | ||||||
Heart of Flame | Spell | Gain +5 Health. Give your hero 5 Armor. | ||||||
Hope of Sif | Spell | Lifesteal. | ||||||
Icecap | Spell | Battlecry: Freeze two random enemy minions. | ||||||
Icecap | Spell | Battlecry: Freeze all enemy minions. | ||||||
Icecap | Spell | Battlecry: Freeze a random enemy minion. | ||||||
Induce Insanity | Spell | Force each enemy minion to attack a random enemy minion. | ||||||
Inferno! | Spell | Summon two 6/6 Infernals from the Twisting Nether. | ||||||
Invocation of Earth | Spell | Fill your board with 1/1 Elementals. | ||||||
Ironforge | Spell | In 3 turns, restore 10 Health to your hero. | ||||||
Keep on Top! | Spell | Keep {0} on the top of the opponent's deck. | ||||||
Kingsblood | Spell | Battlecry: Draw a card. | ||||||
Kingsblood | Spell | Battlecry: Draw 2 cards. | ||||||
Kingsblood | Spell | Battlecry: Draw 4 cards. | ||||||
Legion Invasion! | Spell | Future Demons summoned from the Twisting Nether have +2 Health and Taunt. | ||||||
Less! | Spell | Guess that the next card costs less. | ||||||
Liferoot | Spell | Lifesteal | ||||||
Light in the Dark | Spell | Both players' Hero Powers cost (1) less. | ||||||
Light of Tyr | Spell | After your hero attacks, gain 2 Armor. | ||||||
Light of Tyr | Spell | After your hero attacks, gain 4 Armor. | ||||||
Light of Tyr | Spell | After your hero attacks, gain 8 Armor. | ||||||
Lightning Invocation | Spell | Deal 2 damage to all enemy minions. | ||||||
Lightning Speed | Spell | Windfury | ||||||
Liquid Membrane | Spell | Elusive | ||||||
Living Spores | Spell | Deathrattle: Summon two 1/1 Plants. | ||||||
Lord of Skies | Spell | Deal 20 damage to a minion. | ||||||
Mageroyal | Spell | Spell Damage +1. | ||||||
Mageroyal | Spell | Spell Damage +2. | ||||||
Mageroyal | Spell | Spell Damage +4. | ||||||
Maintain Order | Spell | Give your weapon "After your hero attacks, draw a card." | ||||||
Malygos's Frostbolt | Spell - Frost | Deal 3 damage to a character and Freeze it. | ||||||
Mana Biscuit | Spell | Refresh 2 Mana Crystals. | ||||||
Massive | Spell | Taunt | ||||||
Maximize Defenses! | Spell | Gain +3 Health and "Can't be targeted by spells or Hero Powers." | ||||||
Mimiron's Coolant | Spell | The next card you play this turn costs (2) less. | ||||||
Mindflayer Goggles | Spell | Take control of three random enemy minions. | ||||||
Minion Counter | Spell | Counter the next minion your opponent plays. | ||||||
Molten Pick of ROCK | Spell | At the end of turn, explode for 8 damage! (Or spend all your Mana to give this to the opponent with +2 damage.) | ||||||
Moment of Discovery | Spell | Discover a Druid spell, a Druid minion or a Neutral minion you can afford to play. | ||||||
More! | Spell | Guess that the next card costs more. | ||||||
Morphing Card | Spell | Each turn this is in your hand, transform it into a random playable Mage or Neutral card. | ||||||
Mysterybox | Spell | Cast a random spell for every spell you've cast this game (targets chosen randomly). | ||||||
Nightmare | Spell - Shadow | Give a minion +5/+5. At the start of your next turn, destroy it. | ||||||
Opportunity Knocks | Spell | The first card drawn on a player's turn is one they can afford to play. | ||||||
Pacified | Spell | Set the Attack and Health of all enemy minions to 2. |
Related cards[edit | edit source]
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