Template:Arcane Missiles notes

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This spell shoots 3 missiles, each one dealing 1 damage to a randomly selected enemy character:

  • Each missile is resolved (queuing and resolving triggered effects, such as that of  Acolyte of Pain) before the next one is shot.
  • As with all random effects, the missiles can hit any enemy, including Immune targets (which will however suffer no damage), Stealthed minions and the enemy hero.
  • Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like  Acidmaw will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).
  • Bonuses from Spell Damage and  Prophet Velen will increase the total damage of this spell, not the damage dealt by each missile: for example, with Spell Damage +2 this spell will shoot 2 extra missiles, each one still dealing just 1 damage.

Probability[edit source]

The target of each missile is determined at random from all available enemy targets, including the enemy hero. Note that as a non-targeted effect, this can include Stealthed targets.

  • The chance of each missile hitting a given target is equal to (1 / number of targets)
    • With 2 targets, each missile has a 50% chance of hitting a given target
    • With 3 targets, each missile has a 33% chance of hitting a given target
    • With 5 targets, each missile has a 20% chance of hitting a given target

If a target is destroyed, that target will no longer be a valid target for the next missile, affecting future probabilities.

Examples:

  • If your opponent controls only 3 minions, all at 1 Health, you have a 25% chance to kill them all.
  • If your opponent controls 2 minions, one with 1 Health and the other with high Health, you have a 70% chance to kill the 1-Health minion.
  • If your opponent controls only a 1-Health minion, you have a 87.5% chance to kill it.
  • If your opponent controls only a 2-Health minion, you have a 50% chance to kill it.
  • If your opponent controls only a 3-Health minion, you have a 12.5% chance to kill it.

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