Damage
Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.
Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).
Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.
Notes[edit | edit source]
- Heroes with Armor will have any damage deducted from their Armor before their Health: any damage beyond the character's current Armor will be deducted from their Health. Armor can prevent a hero's Health from being reduced, but will not prevent damage from being dealt: damage dealt only to Armor still counts as damage for the purpose of effects such as Water Elemental and Floating Watcher.[1]
- Characters which are below their maximum Health are considered damaged, and may activate Enrage effects or other synergies. Damaged characters can have their Health restored through healing effects.
- Damage can be increased by Spell Damage, Fallen Hero, Prophet Velen and Cursed Blade, can be negated by Divine Shield (which prevents one instance of damage), Immune (which prevents any damage), Bolf Ramshield and Ice Block, can be reduced by Animated Armor, and its effects can be mitigated by Commanding Shout. For additional details, see the Advanced rules section below.
- Auchenai Soulpriest and Embrace the Shadow make your healing effects deal damage instead. For additional details, see Healing#Advanced rules, Damage#Advanced rules and Auchenai Soulpriest#Notes.
- Before Patch 11.0.0.23966, a Stealthed character will lose Stealth when it deals damage. From then on, Stealthed characters only loses Stealth when it attacks.
Damaged[edit | edit source]
- Main article: Damaged
Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.
For additional details about the damaged status and a list of related cards, see Damaged.
Advanced rules[edit | edit source]
- Damage Events
Damaging effects and combat damage work by creating and resolving Damage Events:
- Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
- Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
- Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
- Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
- Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
- Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath, Volcano and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
- All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
- Multi-Shot, Forked Lightning and Cleave deal damage in random order;
- Explosive Shot and Powershot deal damage in the order center-left-right;
- Cone of Cold deals damage in the order left-right-center;
- Betrayal makes target minion create two Damages Events in the order left-right. Notice that the source of the Damage Event is the minion, not the spell: thus bonuses from Spell Damage and Prophet Velen do not apply, while minion abilities like poison, Water Elemental or Mistress of Pain do apply;
- after they attacked a minion, Magnataur Alpha and Foe Reaper 4000 deal damage in the order left-right.
- When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.
Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:
- Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
- Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
- Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
- Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.
- Creating a Damage Event
Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:
- most damaging effects have as proposed damage a fixed number explicitly stated in their text (for example, Arcane Shot simply reads "Deal 2 damage");
- each Damage Events created by effects that deal a certain amount of damage randomly split among all characters with a given characteristic has a proposed damage of 1;
- some damaging effects' proposed damage varies depending on the damage dealt by a source (Eye for an Eye, Wrathguard, Bolf Ramshield), on the cost of a card (Holy Wrath, Cho'gall, Seadevil Stinger), on available mana (Forbidden Flame), on current Armor (Shield Slam), or on the Attack value of a hero (Savagery), wapon (Blade Flurry) or minion (Shadowflame, Lightbomb, Sergeant Sally, Betrayal, Magnataur Alpha, Dispatch Kodo, Knuckles, C'Thun, Foe Reaper 4000), and can happen to be zero;
- Damage Events created by healing effects due to Auchenai Soulpriest or Embrace the Shadow have a proposed damage equal to the proposed healing of the replaced Healing Event (see healing for details);
- Damage Events created during combat by the attacker and the defender have a proposed damage equal to the Attack value of that character.
- Damage Events created by Fatigue have a proposed damage equal to 1 plus the number of times Fatigue has already dealt damage to that player. Note that the Fatigue counter never resets, even if the player replaces their Hero or restocks their deck through shuffle into deck effect and successfully draws cards for a while.
Proposed damage can then be increased by the following bonuses:
- If the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Volcano, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!), add its controller's Spell Damage bonus (if any) to the proposed damage.
- If the source of the Damage Event is Arcane Blast, add twice that bonus instead.
- If the source of the Damage Event is a Hero Power and its controller also controls an unsilenced Fallen Hero since the last Aura Update (Other) Step, add its bonus to the proposed damage; multiple Fallen Heroes stack.
- Then, if the the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Volcano, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!) or a Hero Power and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed damage of the Damage Event; multiple Prophet Velens stack.
Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.
- If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
- If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
- Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
- Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
- Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
- Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
- Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.
Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.
- If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).
- Resolving a Damage Event
If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.
Otherwise, Triggered effect#Character damage (listed in the following table) queue and resolve in play order.
Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Bubbler | Minion - Elemental | 1 | 2 | 4 | After this minion takes exactly one damage, destroy it. (Pop!) | |||
Complete the Ritual | Spell | 1 | Questline: Take 10 damage on your turns. Reward: Blightborn Tamsin. | |||||
Dragon Egg | Minion | 1 | 2 | Whenever this minion takes damage, summon a 2/1 Whelp. | ||||
Establish the Link | Spell | 1 | Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. | |||||
Eternium Rover | Minion - Mech | 1 | 1 | 3 | Whenever this minion takes damage, gain 2 Armor. | |||
Eye for an Eye | Spell - Holy | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. | |||||
Felstring Harp | Weapon | 1 | 3 | Whenever your hero would take damage on your turn, restore 2 Health instead. Lose 1 Durability. | ||||
Soulbound Ashtongue | Minion | 1 | 1 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | |||
The Demon Seed | Spell | 1 | Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. | |||||
Anima Extractor | Minion | 2 | 1 | 4 | Whenever a friendly minion takes damage, give a random minion in your hand +1/+1. | |||
Armorsmith | Minion | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor. | |||
Arson Accusation | Spell - Fire | 2 | Choose a minion. Destroy it after your hero takes damage. | |||||
Bonechewer Brawler | Minion | 2 | 2 | 3 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||
Evasion | Spell | 2 | Secret: After your hero takes damage, become Immune this turn. | |||||
Sinful Brand | Spell | 2 | Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero. | |||||
Wrathguard | Minion - Demon | 2 | 4 | 3 | Whenever this minion takes damage, also deal that amount to your hero. | |||
Acolyte of Pain | Minion | 3 | 1 | 4 | Whenever this minion takes damage, draw a card. | |||
Acolyte of Pain | Minion | 3 | 1 | 4 | Whenever this minion takes damage, draw a card. | |||
Acolyte of Pain | Minion | 3 | 1 | 4 | Whenever this minion takes damage, draw a card. | |||
Bomb Wrangler | Minion | 3 | 2 | 3 | Whenever this minion takes damage, summon a 1/1 Boom Bot. | |||
Bulwark of Azzinoth | Weapon | 3 | 1 | 4 | Whenever your hero would take damage, this loses 1 Durability instead. | |||
Darkglare | Minion - Demon | 3 | 3 | 4 | After your hero takes damage, refresh a Mana Crystal. | |||
Frothing Berserker | Minion | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. | |||
Frothing Berserker | Minion | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. | |||
Howlfiend | Minion - Demon | 3 | 3 | 6 | Whenever this minion takes damage, discard a random card. | |||
Ice Block | Spell - Frost | 3 | Secret: When your hero takes fatal damage, prevent it and become Immune this turn. | |||||
Imp Gang Boss | Minion - Demon | 3 | 2 | 4 | Whenever this minion takes damage, summon a 1/1 Imp. | |||
Sludge on Wheels | Minion | 3 | 2 | 4 | Rush. Whenever this takes damage, get a Barrel of Sludge and add one to the bottom of your deck. | |||
Solid Alibi | Spell - Frost | 3 | Until your next turn, your hero can only take 1 damage at a time. | |||||
Val'kyr Soulclaimer | Minion - Undead | 3 | 1 | 4 | After this minion survives damage, summon a 2/2 Ghoul. | |||
Animated Armor | Minion | 4 | 4 | 4 | Your hero can only take 1 damage at a time. | |||
Axe Flinger | Minion | 4 | 2 | 6 | Whenever this minion takes damage, deal 2 damage to the enemy hero. | |||
Axe Flinger | Minion | 4 | 2 | 6 | Whenever this minion takes damage, deal 2 damage to the enemy hero. | |||
Crazed Worshipper | Minion | 4 | 3 | 6 | Taunt Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). | |||
Crazed Worshipper | Minion | 4 | 3 | 6 | Taunt Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). | |||
Diseased Vulture | Minion - Beast/Undead | 4 | 3 | 5 | Whenever your hero takes damage on your turn, summon a random 3-Cost minion. | |||
Night Howler | Minion | 4 | 3 | 4 | Whenever this minion takes damage, gain +2 Attack. | |||
Remote-Controlled Golem | Minion - Mech | 4 | 3 | 6 | After this takes damage, shuffle two Golem Parts into your deck. When drawn, summon a 2/1 Mech. | |||
Scarab Gong | Minion | 4 | 1 | Whenever this takes damage, fill your enemy's board with 1/1 Scarabs. | ||||
Bittertide Hydra | Minion - Beast | 5 | 8 | 8 | Whenever this minion takes damage, deal 3 damage to your hero. | |||
Blightborn Tamsin | Minion - Undead | 5 | 7 | 7 | Battlecry: For the rest of the game, damage you take on your turn damages your opponent instead. | |||
Blood Guard | Minion | 5 | 4 | 7 | Whenever this minion takes damage, give your minions +1 Attack. | |||
Floating Watcher | Minion - Demon | 5 | 4 | 4 | Whenever your hero takes damage on your turn, gain +2/+2. | |||
Grim Patron | Minion | 5 | 3 | 3 | After this minion survives damage, summon another Grim Patron. | |||
Gurubashi Berserker | Minion | 5 | 2 | 8 | Whenever this minion takes damage, gain +3 Attack. | |||
Moonfang | Minion - Beast | 5 | 6 | 3 | Can only take 1 damage at a time. | |||
Snapjaw Shellfighter | Minion | 5 | 3 | 8 | Whenever an adjacent minion takes damage, this minion takes it instead. | |||
Bolf Ramshield | Minion | 6 | 3 | 9 | Whenever your hero takes damage, this minion takes it instead. | |||
Mech-Bear-Cat | Minion - Mech/Beast | 6 | 7 | 6 | Whenever this minion takes damage, add a Spare Part card to your hand. | |||
Security Rover | Minion - Mech | 6 | 2 | 6 | Whenever this minion takes damage, summon a 2/3 Mech with Taunt. | |||
Amitus, the Peacekeeper | Minion | 7 | 1 | 8 | Titan Taunt. Your minions can't take more than 2 damage at a time. | |||
Blackhowl Gunspire | Minion | 7 | 3 | 8 | Can't attack. Whenever this minion takes damage, deal 3 damage to a random enemy. | |||
Bonechewer Vanguard | Minion | 7 | 4 | 10 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||
Gahz'rilla | Minion - Beast | 7 | 6 | 9 | Whenever this minion takes damage, double its Attack. | |||
Hogger, Doom of Elwynn | Minion | 7 | 6 | 6 | Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt. | |||
Underbelly Ooze | Minion | 7 | 3 | 5 | After this minion survives damage, summon a copy of it. | |||
Rotface | Minion - Undead | 8 | 4 | 6 | After this minion survives damage, summon a random Legendary minion. | |||
Zzeraku the Warped | Minion - Dragon | 8 | 4 | 12 | Whenever your hero takes damage, summon a 6/6 Nether Drake. | |||
Botface | Minion - Mech | 9 | 3 | 9 | Taunt After this takes damage, get two random Minis. | |||
Brutal Annihilan | Minion - Demon | 9 | 9 | 9 | Taunt, Rush After this minion survives damage, deal that amount to the enemy hero. |
Cards with damaging effects[edit | edit source]
- For Wild format listings, see Damage/Wild format.
The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Backstab | Spell | Deal 2 damage to an undamaged minion. | ||||||
Arcane Shot | Spell - Arcane | 1 | Deal 2 damage. | |||||
Burning Heart | Spell - Fire | 1 | Deal 2 damage to a minion. If it survives, give your hero +3 Attack this turn. | |||||
Curse of Flesh | Spell - Shadow | 1 | Enemy minions cost Health instead of Mana next turn. | |||||
Deafen | Spell - Shadow | 1 | Silence a minion. Combo: Also deal 2 damage to it. | |||||
Elven Archer | Minion | 1 | 1 | 1 | Battlecry: Deal 1 damage. | |||
Fistful of Corpses | Spell | 1 | Deal damage to a minion equal to your Corpses. | |||||
Flame Geyser | Spell - Fire | 1 | Deal 2 damage. Add a 1/2 Elemental to your hand. | |||||
Flame Imp | Minion - Demon | 1 | 3 | 2 | Battlecry: Deal 3 damage to your hero. | |||
Holy Smite | Spell - Holy | 1 | Deal 3 damage to a minion. | |||||
Lesser Jasper Spellstone | Spell - Nature | 1 | 1 | Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) | ||||
Lesser Jasper Spellstone | Spell - Nature | 1 | 1 | Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) | ||||
Lightning Bolt | Spell - Nature | 1 | Deal 3 damage. Overload: (1) | |||||
Living Roots | Spell - Nature | 1 | Choose One - Deal 2 damage; or Summon two 1/1 Saplings. | |||||
Mortal Coil | Spell - Shadow | 1 | Deal 1 damage to a minion. If that kills it, draw a card. | |||||
Noxious Cadaver | Minion - Undead | 1 | 1 | 2 | Battlecry: Deal 2 damage to an enemy and your hero. | |||
Overdraft | Spell | 1 | Tradeable Unlock your Overloaded Mana Crystals to deal that much damage. | |||||
Pop-Up Book | Spell - Nature | 1 | Deal 2 damage. Summon two 0/1 Frogs with Taunt. | |||||
Sanguine Depths | Location | 1 | 3 | Deal 1 damage to a minion and give it +2 Attack. | ||||
Shield Slam | Spell | 1 | Deal 1 damage to a minion for each Armor you have. | |||||
Shimmer Shot | Spell - Arcane | 1 | Deal 1 damage. Summon a random minion of that Cost. | |||||
Shooting Star | Spell - Arcane | 1 | Deal 1 damage to a minion and the minions next to it. | |||||
Slam | Spell | 1 | Deal 2 damage to a minion. If it survives, draw a card. | |||||
Smokestack | Spell - Fel | 1 | Deal 1 damage to a minion. If it dies, Excavate a treasure. | |||||
Soulfreeze | Spell - Frost | 1 | Freeze a minion and its neighbors. Deal damage to your hero equal to the number Frozen. | |||||
Spirit Bomb | Spell - Shadow | 1 | Deal 4 damage to a minion and your hero. | |||||
Tar Slick | Spell | 1 | Minions take double damage this turn. Deal 1 damage. | |||||
Taste of Chaos | Spell - Fel | 1 | Deal 2 damage to a minion. Finale: Discover a Fel spell. | |||||
Threads of Despair | Spell - Shadow | 1 | Give all minions "Deathrattle: Deal 1 damage to all minions." | |||||
Whirlwind | Spell | 1 | Deal 1 damage to ALL minions. | |||||
Always a Bigger Jormungar | Spell | 2 | Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero." | |||||
Arrow Smith | Minion - Naga | 2 | 2 | 3 | After you cast a spell, deal 1 damage to the lowest Health enemy. | |||
Baritone Imp | Minion - Demon | 2 | 2 | 2 | Battlecry: Take Fatigue damage. Gain that much Attack and Health. | |||
Bash | Spell | 2 | Deal 3 damage. Gain 3 Armor. | |||||
Bladestorm | Spell | 2 | Deal 1 damage to all minions. Repeat until one dies. | |||||
Bloodbound Imp | Minion - Demon | 2 | 2 | 5 | Whenever this attacks, deal 2 damage to your hero. | |||
Crescendo | Spell - Fel | 2 | Take Fatigue damage. Deal that much damage to all enemies. | |||||
Dart Throw | Spell | 2 | Throw two 2 damage darts at random enemy minions. (If both hit the same minion, get a Coin!) | |||||
Down with the Ship | Spell - Shadow | 2 | Deal 3 damage. Shuffle two random Plagues into your opponent's deck. | |||||
Drain Soul | Spell - Shadow | 2 | Lifesteal Deal 3 damage to a minion. | |||||
Elementium Geode | Minion - Elemental | 2 | 2 | 1 | Battlecry and Deathrattle: Draw a card. Deal 2 damage to your hero. | |||
Eviscerate | Spell | 2 | Deal 2 damage. Combo: Deal 4 damage instead. | |||||
Explosive Trap | Spell - Fire | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies. | |||||
Fan of Knives | Spell | 2 | Deal 1 damage to all enemy minions. Draw a card. | |||||
Fogsail Freebooter | Minion - Pirate | 2 | 2 | 2 | Battlecry: If you have a weapon equipped, deal 2 damage. | |||
Frost Strike | Spell - Frost | 2 | Deal 3 damage to a minion. If that kills it, Discover a Frost Rune card. | |||||
Frostbolt | Spell - Frost | 2 | Deal 3 damage to a character and Freeze it. | |||||
Furious Furnace | Minion - Mech | 2 | 1 | 3 | Magnetic Also damages minions next to whomever this attacks. | |||
Harmonic Hip Hop | Spell - Shadow | 2 | Deal 1 damage. Give your weapon +3 Attack. (Swaps each turn.) | |||||
Heat Wave | Spell - Fire | 2 | Deal 2 damage to an enemy minion and its neighbors. Quickdraw: To all enemies instead. | |||||
Horseshoe Slinger | Minion - Mech | 2 | 1 | 1 | Battlecry: Deal 2 damage to a random enemy minion. Quickdraw: And one of its neighbors. | |||
Immolation Aura | Spell - Fel | 2 | Deal 1 damage to all minions twice. | |||||
Injured Tol'vir | Minion | 2 | 2 | 6 | Taunt Battlecry: Deal 3 damage to this minion. | |||
Jam Session | Spell - Fire | 2 | Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) | |||||
Jungle Gym | Location | 2 | 3 | Deal 1 damage to a random enemy. Repeat for each friendly Beast. | ||||
Lay Down the Law | Spell - Holy | 2 | Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it. | |||||
Mad Bomber | Minion | 2 | 3 | 2 | Battlecry: Deal 3 damage randomly split between all other characters. | |||
Misfire | Spell | 2 | Deal 3, 2, and 1 damage to random minions. Quickdraw: Choose the targets. | |||||
Pocket Sand | Spell | 2 | Deal 3 damage. Quickdraw: Your opponent's next card costs (1) more. | |||||
Quick Shot | Spell | 2 | Deal 3 damage. If your hand is empty, draw a card. | |||||
Tentacle Grip | Spell | 2 | Deal 3 damage. Combo: Get a 1/1 Chaotic Tendril. | |||||
Thornveil Tentacle | Minion | 2 | 2 | 2 | Lifesteal Battlecry: Deal 2 damage to a random enemy minion. | |||
Twilight Torrent | Spell - Shadow | 2 | Choose a character. If it's friendly, restore 6 Health. If it's an enemy, deal 3 damage. | |||||
Wild Pyromancer | Minion - Undead | 2 | 3 | 2 | After you cast a spell, deal 1 damage to ALL minions. | |||
Wrath | Spell - Nature | 2 | Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. | |||||
Beatboxer | Minion - Mech | 3 | 4 | 3 | Combo: Deal 4 damage randomly split among all enemies. | |||
Bellowing Flames | Spell - Fire | 3 | Deal 5 damage to a minion. Forge: Then deal 5 damage split among all enemy minions. | |||||
Celestial Shot | Spell - Arcane | 3 | Deal 3 damage. Your next spell has Spell Damage +2. | |||||
Consecration | Spell - Holy | 3 | Deal 2 damage to all enemies. | |||||
Cowbell Soloist | Minion | 3 | 4 | 2 | Battlecry: If you control no other minions, deal 2 damage. | |||
Death Metal Knight | Minion - Undead | 3 | 3 | 4 | Taunt Costs Health instead of Mana if your hero was healed this turn. | |||
Dehydrate | Spell | 3 | Lifesteal. Deal 4 damage to a minion. Quickdraw: Costs (1). | |||||
Encroaching Insanity | Spell - Shadow | 3 | Both players take Fatigue damage, twice. | |||||
Eulogizer | Minion - Undead | 3 | 3 | 3 | Battlecry: Spend 3 Corpses to deal 3 damage. Forge: Gain them instead. | |||
Explosive Runes | Spell - Fire | 3 | Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. | |||||
Gattlesnake | Minion - Beast | 3 | 1 | 5 | At the end of your turn, load two bullets that deal 1 damage each. Deathrattle: Fire at random enemies! | |||
Hammer of Wrath | Spell - Holy | 3 | Deal 3 damage. Draw a card. | |||||
Hardcore Cultist | Minion - Undead | 3 | 2 | 1 | Battlecry: Deal 2 damage. Finale: To all enemies. | |||
Hellfire | Spell - Fire | 3 | Deal 3 damage to ALL characters. | |||||
Holy Nova | Spell - Holy | 3 | Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. | |||||
Injured Hauler | Minion | 3 | 3 | 7 | Battlecry: Deal 4 damage to this minion. Overheal: Deal 2 damage to all enemy minions. | |||
Kill Command | Spell | 3 | Deal 3 damage. If you control a Beast, deal 5 damage instead. | |||||
Lightning Storm | Spell - Nature | 3 | Deal 3 damage to all enemy minions. Overload: (1) | |||||
Lightshow | Spell - Arcane | 3 | Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game. | |||||
Load the Chamber | Spell - Fel | 3 | Deal 2 damage. Your next Naga, Fel spell, and weapon cost (1) less. | |||||
Messmaker | Minion | 3 | 1 | 3 | Lifesteal, Taunt Deathrattle: Deal 1 damage to all enemies. | |||
Molten Rune | Spell - Fire | 3 | Deal 3 damage. Get a random spell. Forge: This casts twice. | |||||
Mortal Eradication | Spell - Shadow | 3 | Deal 5 damage randomly split among all enemy minions. Restore 2 Health to your hero for each killed. | |||||
Reap What You Sow | Spell | 3 | Deal 3 damage. Excavate a treasure. | |||||
Rumble Enthusiast | Minion | 3 | 2 | 5 | After you play the left- or right-most card in your hand, deal 1 damage to a random enemy. | |||
SI:7 Agent | Minion | 3 | 3 | 3 | Combo: Deal 2 damage. | |||
Soulburner Varia | Minion - Undead | 3 | 1 | 5 | After a friendly Undead dies, deal 2 damage to the enemy hero and get a random Shadow Priest spell. | |||
Sparkling Phial | Spell - Arcane | 3 | Deal 2 damage. Your next card this turn costs that much less. | |||||
Swipe | Spell | 3 | Deal 4 damage to an enemy and 1 damage to all other enemies. | |||||
Trogg Exile | Minion | 3 | 4 | 4 | Rush Battlecry: Deal 4 damage to your hero. | |||
Trogg Gemtosser | Minion | 3 | 3 | 2 | Finale: Deal 1 damage to a random enemy for each of your Mana Crystals. | |||
Baking Soda Volcano | Spell - Fire | 4 | Lifesteal. Deal 10 damage randomly split among all minions. Overload: (1) | |||||
Ball Hog | Minion - Quilboar | 4 | 3 | 3 | Lifesteal Battlecry and Deathrattle: Deal 3 damage to the lowest Health enemy. | |||
Blindeye Sharpshooter | Minion - Naga | 4 | 3 | 3 | After you play a Naga, deal 2 damage to a random enemy and draw a spell. (Then switch!) | |||
Crazed Conductor | Minion | 4 | 3 | 4 | Battlecry: Take Fatigue damage. Summon that many 3/3 Imps. | |||
Dang-Blasted Elemental | Minion - Elemental | 4 | 3 | 3 | Taunt Deathrattle: Deal 2 damage to all minions except friendly Elementals. | |||
Darkthorn Quilter | Minion - Undead/Quilboar | 4 | 2 | 4 | At the end of your turn, deal this minion's Attack damage randomly split among enemies. | |||
Death Strike | Spell | 4 | Lifesteal Deal 6 damage to a minion. | |||||
Digging Straight Down | Spell - Nature | 4 | Deal 8 damage to a minion. Excavate a treasure. | |||||
Dragonbane | Minion - Mech | 4 | 3 | 5 | After you use your Hero Power, deal 5 damage to a random enemy. | |||
Fan the Hammer | Spell - Fel | 4 | Deal 6 damage split among the lowest Health enemies. | |||||
Fel Fissure | Spell - Fel | 4 | Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions. | |||||
Fireball | Spell - Fire | 4 | Deal 6 damage. | |||||
Fly Off the Shelves | Spell | 4 | Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding. | |||||
Frost Lich Cross-Stitch | Spell - Frost | 4 | Deal 4 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes. | |||||
Glowstone Gyreworm | Minion - Elemental | 4 | 4 | 4 | Lifesteal Quickdraw: Deal 5 damage. Forge: Change Quickdraw to Battlecry. | |||
Heartbreaker Hedanis | Minion | 4 | 4 | 8 | Battlecry: Deal 4 damage to this minion. Overheal: Deal 5 damage to a random enemy. | |||
Invasive Shadeleaf | Spell - Shadow | 4 | Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle. | |||||
Judge Unworthy | Spell | 4 | Set an enemy minion's Health to 1, then deal 1 damage to all enemies. | |||||
Kodohide Drumkit | Weapon | 4 | 3 | 2 | Deathrattle: Deal 1 damage to all minions. (Gain Armor while equipped to improve!) | |||
Lesser Amethyst Spellstone | Spell - Shadow | 4 | Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) | |||||
Lifedrinker | Minion - Beast | 4 | 3 | 3 | Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. | |||
Mindbender | Minion | 4 | 4 | 4 | Battlecry: Deal 1 damage for each card you have drawn this turn. | |||
Prison Breaker | Minion | 4 | 4 | 4 | Battlecry: If you've cast 5 or more spells this game, deal 2 damage to all enemies. | |||
Remorseless Winter | Spell - Frost | 4 | Deal 2 damage to all enemies. Draw a card. | |||||
Rowdy Partner | Minion | 4 | 4 | 3 | Battlecry: If you're holding another 4-Cost card, deal 4 damage. | |||
Spinetail Drake | Minion - Dragon | 4 | 5 | 4 | Battlecry: If you're holding a Dragon, deal 5 damage to an enemy minion. | |||
Tempest Hammer | Weapon | 4 | 1 | 3 | After your hero attacks, deal 3 damage to the lowest Health enemy. | |||
Thassarian | Minion - Undead | 4 | 3 | 3 | Reborn Battlecry and Deathrattle: Deal 2 damage to a random enemy. | |||
Tiny Worldbreaker | Minion - Mech | 4 | 4 | 4 | Battlecry: If you control another Mech, deal 4 damage. | |||
Tomb Traitor | Minion | 4 | 4 | 3 | Battlecry: Destroy a Plague in your opponent's deck to deal 3 damage to all enemy minions. | |||
Triplewick Trickster | Minion - Elemental | 4 | 2 | 3 | Battlecry: Deal 2 damage to a random enemy, three times. | |||
Void Shard | Spell - Shadow | 4 | Lifesteal Deal 4 damage. | |||||
Wing Welding | Spell | 4 | Discard your highest Cost card. Deal damage equal to its Cost to all minions. | |||||
Workshop Mishap | Spell - Fel | 4 | Deal 5 damage to a minion. Excess damages both neighbors. Outcast: Gain Lifesteal. | |||||
Aftershocks | Spell - Nature | 5 | Deal 1 damage to all minions, three times. Costs (2) less if you cast a spell last turn. | |||||
Altered Chord | Spell - Nature | 5 | Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. | |||||
Blood Treant | Minion | 5 | 2 | 2 | Costs Health instead of Mana. | |||
Chemical Spill | Spell | 5 | Summon the highest Cost minion from your hand, then deal 5 damage to it. | |||||
Corpse Explosion | Spell - Shadow | 5 | Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this. | |||||
Crash of Thunder | Spell - Nature | 5 | Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. | |||||
Deathbringer Saurfang | Minion - Undead | 5 | 3 | 6 | Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana. | |||
Gunslinger Kurtrus | Minion | 5 | 4 | 6 | Battlecry: If your deck has no duplicates, fire 6 random 2 damage shots at minions in the enemy's hand. | |||
Inquisitive Creation | Minion - Mech | 5 | 3 | 4 | Battlecry: Deal 1 damage to all enemy minions. (Improved by each spell school you've cast this game!) | |||
Keeper's Strength | Spell - Holy | 5 | Give a friendly minion +2/+2. Deal its Attack damage to all other minions. | |||||
Night Elf Huntress | Minion | 5 | 3 | 3 | Battlecry: Deal 3 damage to three different enemies. (You pick the targets!) | |||
Nostalgic Clown | Minion | 5 | 6 | 5 | Miniaturize Battlecry: If you've played a higher Cost card while holding this, deal 4 damage. | |||
Opera Soloist | Minion - Demon | 5 | 4 | 6 | Battlecry: If you control no other minions, deal 3 damage to all enemy minions. | |||
Remixed Rhapsody | Spell | 5 | Deal 3 damage to all minions. Gains an extra effect in your hand that changes each turn. | |||||
Sanitize | Spell | 5 | Deal damage equal to your Armor to all minions. Forge: Gain 3 Armor first. | |||||
Star Power | Spell - Arcane | 5 | Deal 5 damage to a random enemy minion. Repeat this with 1 less damage. | |||||
Tainted Remnant | Minion - Elemental | 5 | 7 | 4 | Battlecry: If you played an Elemental last turn, deal 7 damage randomly split between all enemies. | |||
XB-488 Disposalbot | Minion - Mech | 5 | 3 | 2 | Battlecry: Deal 5 damage randomly split among all enemy minions. Forge: Gain Lifesteal. | |||
Blast Tortoise | Minion - Beast | 6 | 2 | 7 | Taunt Battlecry: Deal damage to all enemy minions equal to this minion's Attack. | |||
Blastmage Miner | Minion | 6 | 4 | 4 | Battlecry: Excavate a treasure. For each card in your hand, deal 1 damage to a random enemy. | |||
Blizzard | Spell - Frost | 6 | Deal 2 damage to all enemy minions and Freeze them. | |||||
Chaos Creation | Spell - Fel | 6 | Deal 6 damage. Summon a random 6-Cost minion. Destroy the bottom 6 cards of your deck. | |||||
Dirge of Despair | Spell - Shadow | 6 | Deal 3 damage to a character. If that kills it, summon a Demon from your deck. | |||||
Fire Elemental | Minion - Elemental | 6 | 6 | 5 | Battlecry: Deal 4 damage. | |||
Gnomelia, S.A.F.E. Pilot | Minion | 6 | 4 | 2 | Rush. Also damages minions next to whomever this attacks. Deathrattle: Deal 2 damage to all enemies. | |||
Golganneth, the Thunderer | Minion | 6 | 5 | 7 | Titan Your first spell each turn costs (3) less. | |||
Harmonic Pop | Spell - Holy | 6 | Deal 3 damage to all minions. Summon a 6/6 Popstar. (Swaps each turn.) | |||||
Hollow Hound | Minion - Undead/Beast | 6 | 3 | 4 | Lifesteal, Rush Also damages minions next to whomever this attacks. | |||
Lightbomb | Spell - Holy | 6 | Deal damage to each minion equal to its Attack. | |||||
Marrow Manipulator | Minion - Undead | 6 | 5 | 5 | Battlecry: Spend up to 5 Corpses. Deal 2 damage to a random enemy for each. | |||
Norgannon | Minion | 6 | 3 | 8 | Titan After this uses an ability, double the power of the other abilities. | |||
Sunspot Dragon | Minion - Dragon | 6 | 6 | 6 | Tradeable, Lifesteal Quickdraw: Deal 6 damage. | |||
Testing Dummy | Minion - Mech | 6 | 4 | 8 | Taunt Deathrattle: Deal 8 damage randomly split among all enemies. | |||
V-07-TR-0N Prime | Minion - Mech | 6 | 3 | 5 | T1T4N This minion's abilities repeat on another random friendly minion. | |||
Wind-Up Musician | Minion | 6 | 5 | 5 | Tradeable Battlecry: Deal 1 damage to all enemy minions. (Trade to upgrade!) | |||
Baron Geddon | Minion - Elemental | 7 | 7 | 7 | At the end of your turn, deal 2 damage to ALL other characters. | |||
Firelands Portal | Spell - Fire | 7 | Deal 6 damage. Summon a random 6-Cost minion. | |||||
Flamestrike | Spell - Fire | 7 | Deal 5 damage to all enemy minions. | |||||
Frostwyrm's Fury | Spell - Frost | 7 | Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm. | |||||
Giant Tumbleweed!!! | Spell - Nature | 7 | Deal 6 damage to all minions. Summon a 6/6 Tumbleweed. | |||||
Kalimos, Primal Lord | Minion - Elemental | 7 | 7 | 7 | Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. | |||
Skarr, the Catastrophe | Minion - Elemental | 7 | 7 | 7 | Battlecry: Deal 1 damage to all enemies (improved by each turn in a row you've played an Elemental). | |||
Toyrannosaurus | Minion - Beast | 7 | 7 | 6 | Rush Deathrattle: Deal 5 damage to a random enemy. | |||
Triple Sevens | Spell | 7 | Deal 7 damage to a minion. Draw 7 cards. | |||||
Magtheridon, Unreleased | Minion - Demon/Mech | 8 | 12 | 12 | Dormant for 2 turns. While Dormant, deal 3 damage to all enemies at the end of your turn. | |||
Primordial Drake | Minion - Dragon | 8 | 4 | 8 | Taunt Battlecry: Deal 2 damage to all other minions. | |||
Prismatic Beam | Spell | 8 | Deal 3 damage to all enemy minions. Costs (1) less for each enemy minion. | |||||
Ragnaros the Firelord | Minion - Elemental | 8 | 8 | 8 | Can't attack. At the end of your turn, deal 8 damage to a random enemy. | |||
Amplified Elekk | Minion - Beast | 10 | 6 | 12 | Taunt Deathrattle: Deal 3 damage to all enemy minions. | |||
Climactic Necrotic Explosion | Spell | 10 | Lifesteal. Deal 6 damage. Summon 3 2/2 Souls. (Randomly improved by Corpses you've spent) | |||||
Sunset Volley | Spell - Fire | 10 | Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion. | |||||
Table Flip | Spell - Shadow | 10 | Deal 3 damage to all enemy minions. Costs (1) less for each other card in your hand. |
Uncollectible[edit | edit source]
Related cards[edit | edit source]
- For Wild format listings, see Damage/Wild format.
The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).
See also[edit | edit source]
References[edit | edit source]
- ↑ https://www.youtube.com/watch?v=8GbKPLvUHZk&t=0m45s Tested in Patch 3.1.0.10357 (2015-09-29)