Template:Commanding Shout notes
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- This spell creates an ongoing effect that grants the 'Commanding Shout enchantment' to all minions you control (and takes it away from minions you don't control) whenever auras update.[1] This leads to the following interactions:
- Commanding Shout's effect wears off of minions stolen from you (such as by Sylvanas Windrunner) and will start applying to minions you steal.
- The Commanding Shout enchantment is granted to newly summoned minions prior to the activation of any summoning-related Secrets, with the result that the buff will prevent a played minion from being destroyed by Snipe.[2] However, if you play Grim Patron, Commanding Shout and Bouncing Blade, you do not get the expected result of a full board of 3/1 Patrons, because the Commanding Shout Enchantment is only applied between Phases.[3][4] Similarly, if Commanding Shout draws Sea Reaver, your minions might die to the damage, because Auras have not updated for the first time yet.[5]
- If one of your minions is Transformed, the post-transformed minion will have the Commanding Shout effect.
- If one of your minions is Silenced, the minion will retain the Commanding Shout effect.
- The 'Commanding Shout enchantment' prevents the affected minion's current Health from dropping below 1, regardless of the source of damage (combat, spells or other damaging effects).
- If an affected minion receives damage that would take it below 1 Health, that damage will only take it to 1 Health. If the minion was already at 1 Health, its Health will remain unchanged, and thus any on-damage triggered effects such as Frothing Berserker, Acolyte of Pain or Water Elemental will not be activated.
- Commanding Shout does not prevent minions from being directly destroyed, such as by Destroy effects.
- Commanding Shout does not prevent minions from having their stats adjusted, such as by Reversing Switch, and will not prevent such effects from killing minions.[6]
- Although Commanding Shout reduces the effects of damage taken by affected minions, it does not modify how much damage was considered to be dealt when queried by effects like Imp-losion. For example, if you cast Imp-losion on a minion protected by Commanding Shout, you summon as many Imps as the damage displayed, even if the target's current Health did not change.[7]
- Commanding Shout lasts for the duration of the turn, and will end at the start of the opponent's turn.
- For additional details, see Damage#Advanced rules.
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- ↑ https://github.com/HearthSim/hs-bugs/issues/2
- ↑ https://www.youtube.com/watch?v=RTZn5GGncPc
- ↑ https://www.youtube.com/watch?v=iMb5Vs49oIE
- ↑ http://us.battle.net/hearthstone/en/forum/topic/17604452325
- ↑ https://github.com/HearthSim/hs-bugs/issues/169
- ↑ https://www.youtube.com/watch?v=PzvxfNqGbxU
- ↑ https://github.com/jleclanche/fireplace/issues/15