Template:Jaina Proudmoore (Priest boss) notes
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- Boss always draws the cards on first seven turns in the next order (or has them in hand at the corresponding turn):
- Turn 1 - Ray of Frost
- Turn 2 - Sorcerer's Apprentice
- Turn 3 - Fireball
- Turn 4 - Molten Reflection
- Turn 5 - Water Elemental
- Turn 6 - Blizzard
- Turn 7 - Flamestrike
- The player always gets Intrepid Initiate, Ironforge Rifleman, Brainstormer on mulligan.
- These cards can be replaced with Fearbreaker, Ironforge Rifleman, Stormpike Commando. The replacement takes place from left to right (i.e., if the player replaced one card, they will receive Fearbreaker regardless of whether Intrepid Initiate or Brainstormer was replaced).
- The player always draws the cards on first eleven turns in the next order:
- Turn 2 - Sword of Justice
- Turn 3 - Silent Knight
- Turn 4 - Robes of Protection
- Turn 5 - Shimmering Courser
- Turn 6 - Steward of Scrolls
- Turn 7 - Stormpike Commando
- Turn 8 - Stormwind Champion
- Turn 9 - Robes of Protection
- Turn 10 - Book of Runes
- Turn 11 - Recruiter
- If the player draws another card per turn, the next card in the list will be drawn. Further cards drawn on this turn will be random.
- If the player has drawn more than one card per turn, a random one will be drawn on subsequent turn.
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