Temple Escape

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The subject of this article is only available in Solo Adventures.

Temple Escape is a boss encounter found in the League of Explorers adventure. It is the third and final boss of the adventure's first wing, Temple of Orsis.

Hearthstone's first escape encounter, the Temple Escape hero is Immune and does not have a Health count. Rather than defeating the hero, to win this match you must survive until the "turns to escape" count reaches 0. The boss has no deck, and does not play cards or draw cards at the start of the turn. The boss uses its Hero Power  Escape! at the start of every turn to summon a minion or cause an effect. The "turns to escape" count goes down at the end of the boss' turn.

At the start of many turns, the player will be allowed to choose between two different options. The encounters and options are listed below.

Hero Power[edit | edit source]

Normal Heroic
Escape!

Special cards[edit | edit source]

A Glowing Pool
A Glowing Pool
Drink Deeply
Wade Through
Pit of Spikes
Pit of Spikes
Swing Across
Walk Across Gingerly
The Eye
The Eye
Touch It
Investigate the Runes
The Darkness
The Darkness
Take the Shortcut
No Way!
Minions
Animated Statue
Rolling Boulder

Normal

Orsis Guard
Giant Insect
Anubisath Temple Guard
Seething Statue

Heroic

Orsis Guard
Giant Insect
Anubisath Temple Guard
Seething Statue

Deck[edit | edit source]

This boss has no deck. Various minions and board effects are produced by the Hero Power  Escape!.

In addition to the cards listed above, the encounter features the following minions.

Normal Heroic
Class Card Quantity Class Card Quantity
Neutral  Zombie Chow 1 Neutral  Boulderfist Ogre 1
 Oasis Snapjaw 1  War Golem 1
 War Golem 1 Warrior  Obsidian Destroyer 2
Warrior  Obsidian Destroyer 1

Event order[edit | edit source]

Turn Normal Heroic
1  Zombie Chow  Boulderfist Ogre
Drink Deeply
or
Wade Through
2  Oasis Snapjaw  Obsidian Destroyer
Swing Across
or
Walk Across Gingerly
3  Orsis Guard 2x  Orsis Guard
 Rolling Boulder is summoned on your side of the field
4
Touch It
or
Investigate the Runes
5 Board clear. All minions are destroyed
6  Anubisath Temple Guard 2x Anubisath Temple Guard
7  Obsidian Destroyer  Obsidian Destroyer
Take the Shortcut
or
No Way!
8  Seething Statue  Seething Statue
Note: If you chose the Shortcut this turn is skipped
9 2x Giant Insect 3x Giant Insect
If you survive the next turn you win the match

Notes

To edit these notes, go to Template:Temple Escape notes.

  • Despite its unusual behaviour, the Temple Escape hero is still a normal boss, simply one that is immune, has no deck, and uses a very unusual Hero Power. If the boss is somehow supplied with cards, a weapon, or a different Hero Power, it will make use of them to the best of its ability.[1][2] Ways to achieve this include  Blingtron 3000,  Lorewalker Cho, and  Mindgames in combination with  Majordomo Executus. If the boss turns into a different hero such as  Lord Jaraxxus or Ragnaros the Firelord, then the countdown will freeze and the only way to win the encounter will be destroying the replacement hero.
  • This boss has no deck and does not draw cards at the start of the turn. However, forcing it to draw cards will cause it to suffer Fatigue damage, although this normally will be mitigated by the boss' Immune status.


Videos[edit | edit source]

Guides and decklists

Rewards[edit | edit source]

Rumbling Elemental
Sacred Trial

Wing completion

As the final boss of the Temple or Orsis, defeating Temple Escape also unlocks the following cards:


Reno Jackson
Ancient Shade

Dialogue[edit | edit source]

Before match

Reno Jackson
We’ve got the first piece! Now we gotta out of here before we get squished!

Turn 1

Reno Jackson
Collapsing ceiling and monsters everywhere! Hurry up!

Turn 2

Reno Jackson
Hey hey! A glowing pool. Want to check it out?
Elise Starseeker
You don’t have time for that!

Turn 3 -  Pit of Spikes

Reno Jackson
Hey hey! A pit of spikes!
Ok... You're crawling through the spikes. Will you hurry it up! ( Walk Across Gingerly)
Ho ho ho! That did not look like fun. ( Swing Across and take 10 damage)
Hey, nice! Almost as smooth as me. ( Swing Across without damage)

Turn 4 -  Rolling Boulder

Reno Jackson
That boulder's huge! Get out of the way!

Opponent's Turn 4

Reno Jackson
Ok...The rumbling's getting worse. I bet the whole ceiling collapses next turn!

Turn 5 -  The Eye

Reno Jackson
That's a nice statue. Oh, and such a shiny ruby...

 Animated Statue appears

Reno Jackson
Uh oh, he doesn’t look happy. I think he wants his gem back!

Turn 6

Reno Jackson
Look out! The ceiling's collapsing!
That was close! Glad I could get you out of the way. You're welcome.

Turn 8 - The Darkness

Reno Jackson
It's pretty dark in there, but I'm sure this'll get us out faster. Let's go!
Elise Starseeker
On my map it just says "DON’T GO HERE".

Opponent's Turn 8 - Seething Statue

Reno Jackson
Whew! It's getting hot. We need to hurry!

Opponent's Turn 9 - Giant Insect

Reno Jackson
Ugh. Why's it always bugs?

Turn 10

Reno Jackson
Almost there! I can see the sun!

Emote Response

Reno Jackson
Hurry up!

Victory

Reno Jackson
We made it! I never thought I’d be happy to see this dessert! Desert. Oh, I think I need water!

Lore[edit | edit source]

Temple Escape is original to Hearthstone.

Gallery[edit | edit source]

Temple Escape, full art
Temple Escape turn 3, full art
Temple Escape turn 4, full art, by Eric Braddock
Temple Escape turn 10, full art, by Justin Kunz

Patch changes

References[edit | edit source]