Waxmancer Sturmi

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The subject of this article is only available in Solo Adventures.

Waxmancer Sturmi is a boss that can be encountered during the Dungeon Run.

Hero Power[edit | edit source]

Rank 1 Rank 2
Sculpt Wax
Harden Sculpture

Deck[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Class Card Quantity
Hunter  Fiery Bat 2
 Explosive Trap 1
 Freezing Trap 1
 Quick Shot 2
 Animal Companion 2
 Eaglehorn Bow 2
 Forlorn Stalker 2
 Kill Command 2
 Unleash the Hounds 2
 Infested Wolf 2
 Princess Huhuran 1
 Savannah Highmane 2
Neutral  Jeweled Scarab 1
 Huge Toad 2
 Loot Hoarder 2
 Tomb Spider 2
 Sylvanas Windrunner 1
 N'Zoth, the Corruptor 1

Strategy[edit | edit source]

Rank 1
Sturmi's deck is a Deathrattle-oriented Hunter deck, which synergizes with her Hero Power to get more opportunities to trigger Deathrattle effects. Her Hero Power can target minions on either side of the board, and gravitates towards activating on the strongest Deathrattle minion.

It would be best to kill her Deathrattle minions as quickly as possible so there is nothing worthwhile for her to copy. Be wary of the actual Deathrattle effects and plan around them, especially if it's the effect of  Sylvanas Windrunner. Be careful if you use minions with non-Battlecry effects, which can be turned against you if her Hero Power targets them.

Rank 2
For Rank 2, Waxmancer Sturmi has the same hero power but it costs 3 and can duplicate a minion in its entirety. Sturmi gets a lot harder, necessitating priorities and strategies. You should focus on playing small minions in the first few rounds as she would not get much value by coping them. Equally valuable are cards that require synergy to be effective, such as cards that buff only specific types of cards, such as demons, totems or silver hand recruits. Similar to Rank 1, avoid certain deathrattle minions such as Sylvanas Windrunner. In the mid-game focus on maintaining the board with minions and spells for board removal. Once you made it to the late game, you may play big minions, but make sure they are not by themselves as Sturmi can counter them. The only advantage you gain at this point is that Sturmi can only copy one minion at a time.

Both
Note that Sturmi's Hero Power follows the same targeting rules the player experiences. If any minions are protected by Stealth, like with  Cloak of Invisibility, or cannot be targeted by spells or Hero Powers, she cannot copy them. Avoid playing  Wax Rager against her, as it would have disastrous consequences if she gets an endless number of them, even with her first-tier Hero Power.

Dialogue[edit | edit source]

Before match

King Togwaggle
Sturmi be making little wax buds. Oh, she is being big fun at kobold parties!

Introduction

Waxmancer Sturmi
I make the pretty pretties, such pretty wax pretties.

Emote Response

Waxmancer Sturmi
Me waxmancer, no wax hack!

Hero Power

Waxmancer Sturmi
Wax on!
Wax off...

Play  Wax Rager

Waxmancer Sturmi
Oh, handsome...

Hero Power on  Wax Rager

Waxmancer Sturmi
Oh, he just keep coming, don't he?
Ho, he does not quit!

Death

Waxmancer Sturmi
(yell)

Defeat

Waxmancer Sturmi
Hold still! Let wax cool... you so pretty, pretty, pretty...

Lore[edit | edit source]

Waxmancer Sturmi is unique to hearthstone. She is a formidable Waxmancer.

Warcraft Wiki icon.pngThis section uses content from the Warcraft Wiki.
Kobolds are rat-like humanoids that dwell in underground tunnels and spend their lives mining, primarily for gold. They evolved from troggs.They are cowardly, cringing folk who live in fear of larger races and rarely venture outside their tunnels. However, while not powerful individually, they congregate in large numbers and can prove a nuisance and occasionally a danger.
Kobolds live in tunnels going deep into the Alterac and Redridge Mountains. Kobolds are most at home in the dark underground, as bright light causes them discomfort. As they cannot, however, see perfectly in the dark, kobolds also have a great affinity for candles.
Kobolds are cowardly and flee from most combat. Nonetheless, they are tenacious and fierce when cornered, so when their lairs (or candles) are threatened, they attack with abandon. Unfortunately for them, they are not particularly intelligent and their tactics leave much to be desired: though they are naturally stealthy, they use this ability for escape more than ambush, and they usually try to overwhelm opponents with large numbers rather than defeat them using strategic cunning. Further, kobolds are sometimes so cowardly that they refuse to help their friends when they fall under attack nearby – these craven creatures will simply go about their business (sweating in fear all the while) and hope that the troublesome adventurers will leave them alone.
Kobolds trade the gold and other minerals they unearth to goblins and other patrons for all the goods they need to survive; occasionally they purchase protection as well. They will take over abandoned mines and scavenge equipment whenever they can do so safely.
The grimy, vermin-like kobolds dwell deep within the crags and rocky caves of the Redridge Mountains. These slovenly creatures are best known for their penchant for digging and their underground excavations. Most recently, the Kobolds have found themselves falling prey to the merciless Riverpaw Pack of Gnolls. These cunning Gnolls have proven themselves to be merciless taskmasters, forcing the Kobolds into an existence of neverending drudgery. Since their enslavement, the historically meek Kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.

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