All-Star Squad

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This content is only for Tavern Brawl.
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
All-Star Squad.jpg
"Spiders and Portals have had their chance, now you choose! Pick one card for your deck, and you will get 22 copies of it plus 8 random class cards!"

All-Star Squad is a Tavern Brawl. It debuted on October 12, 2016.

History[edit | edit source]

Tavern Brawl Start End Notes
70 October 12, 2016 October 17, 2016
107 June 28, 2017 July 3, 2017
243 February 5, 2020 February 12, 2020 Used only Standard format cards
295 February 3, 2021 February 10, 2021
326 September 8, 2021 September 15, 2021
350 February 23, 2022 March 2, 2022
369 July 6, 2022 July 13, 2022
410 April 19, 2023 April 26, 2023

Overview[edit | edit source]

This Tavern Brawl sees players doing battle with custom decks composed of 22 copies of one card chosen by the player, plus 8 randomly chosen class cards from the selected class.

Notes[edit | edit source]

  • If  Prince Malchezaar is chosen for the player's deck, his effect will shuffle 33 (if going first) or 34 (if going second) random legendaries into the player's deck, rather than the usual 5. (The 22 Malchezaars should generate 110 cards in total, but the number is limited by the 60-card deck size limit.) The same is true for  C'Thun, the Shattered and his body parts.

Strategy[edit | edit source]

This Tavern Brawl is essentially "Top 1" with a few random class cards stuck in. It is similar to, but not the same as, the Tavern Brawl formats of Top 2 and Top 3. Strategy mainly revolves around a single card, with the 8 other randomly-generated cards acting as random filler cards that should not see much play.

As per usual, aggressive plays are likely to be the most successful, so your chosen card needs to end the game quickly or defend against a specific aggro strategy.

Tier 1

These decks are for people who only care about winning.

  • Rogue +  Pogo-Hopper: Summons monumentally huge minions very quickly. Without direct counters, it can win as early as turn 3.
  • Any hero +  Murloc Tidecaller: Floods the board by compounding the Tidecallers' Attack by playing one after another. It's also hard to remove early thanks to having 2 Health. Use Mage for added mirror-match efficiency.
  • Hunter +  Timber Wolf or  Grimscale Oracle: Similar principle as above. While their damage ramps up faster, having 1 Health makes them easier to take down.
  • Mage +  Frostbolt: A direct upgrade to  Fireblast that instead deals 3 damage and freezes the target, destroying most low-cost minions and preventing the enemy hero from attacking.

Tech

These decks primarily counter Tier 1 decks.

  • Shaman +  Earth Shock: Completely shuts down Pogo-hopper decks, but isn't effective against anything else.
  • Mage +  Varden Dawngrasp: Shuts down Pogo-hopper and other minion-based decks and wins with 3/3 bodies.
  • Hunter +  Explosive Trap: Wipes minion swarming decks and effectively prevents them from dealing damage. Less effective against Mechwarpers; still loses to Patches Hunter.
  • Hunter +  Doomsayer: Prevents the opponent from ever building a board while using Steady Shot to chip away at the opponent's health. Not effective against Warriors, Priests, or Druids. The 8 random cards - yours or the opponent's - can put the brakes on this deck.
  • Warrior +  Public Defender: Hard counters Patches by completely blocking off their attacks and preventing the enemy from playing any minions. Use the other 8 cards to win the game.
  • Any class +  Hungry Crab: Hard counters Tidecaller decks, but useless against every other deck. Hunter can potentially win with board pressure and hero powers.

For fun

Many of these borrow ideas from previous Tavern Brawls featuring one card, with a few new additions.

Wild

These decks can only be used in Wild versions of this brawl.

  • Any hero +  Patches the Pirate: Incredibly strong compared to decks before the introduction of Mean Streets. Without counterplay, has a guaranteed turn 5 win. Even against other rush decks, can use trade Patches to remove opponent win condition and refresh the board for face damage with just one mana. Mirror match depends on who plays first and the remaining cards in the deck/hero power. Use Hunter to quicken the clock with  Steady Shot. If combined with the Warrior's  Frothing Berserker (at turn 3 or turn 2 with a coin) it is possible to win the game at turn 3 when playing against decks with minions.
  • Druid +  Jade Idol: Same as above but better because the minions will have increased attack and also health. Loses to Patches Hunter, but wins against Mind Blast.
  • Priest +  Mind Blast: Deal 5-10 damage each turn, winning the game as early as 5 turns. Very few hard counters exist; it only loses against decks that can kill faster.
  • Hunter +  Mechwarper: A classic deck, minus the Leaper. While slower than the more aggressive decks, it's more resilient against anti-tech decks.
  • Warlock +  Renounce Darkness: The versatility created by the deck and the cost-efficient cards ensures an almost certain win — as long as you draw a board clear. (Also a fun deck)

Trivia[edit | edit source]

  • The character in this Brawl's art is holding four copies of  Leper Gnome, and in fact appears to be the very gnome depicted in that card's art.