The Outlandish Burndown

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This content is only for Tavern Brawl.
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
The Outlandish Burndown.png
"It's the Burndown, Felfire style! Get a deck, hero power and treasure. Keep 'em if you win!"

The Outlandish Burndown is a Tavern Brawl. It debuted on June 24, 2020. For exact times, see the schedule. It is a Felfire Festival-themed spinoff of the earlier The Burndown!.

History[edit | edit source]

Tavern Brawl Start End
263 June 24, 2020 July 1, 2020

Overview[edit | edit source]

The basic rules of this brawl are identical to The Burndown!. The first time players play this Brawl, they are given a random class and unique randomly-generated deck. Each deck has a name (a rough descriptor of the deck type followed by a number) which replaces the player's username. At the end of each game, the loser gains a copy of their opponent's deck, while the winner retains theirs. Decks last for the entire duration of the brawl and are only removed upon losing, causing the stronger decks to slowly spread.

However, each deck begins with a random Passive treasure, and players have special hero powers from either Play mode or the adventures and missions The Dalaran Heist, Tombs of Terror, Galakrond's Awakening, or Trial by Felfire.

Notes[edit | edit source]

  • Decks appear to be randomly-generated, but based on the Dalaran Heist bucket system.
  • Decks can break normal deck-building rules in regards to duplicates.

Treasures[edit | edit source]

Battle Totem
Book of Wonders
Captured Flag
Crystal Gem
Dr. Boom's Remote
Elixir of Vigor
Elixir of Vile
Elixir of Vim
Expedite
First Aid Kit
Khadgar's Scrying Orb
Potion of Vitality
Robe of the Magi
Rocket Backpacks
Small Backpacks
Stargazing
Totem of the Dead

Hero Powers[edit | edit source]

Journal.pngPlease add any available information to this section.
Class Hero Powers
Icon Demon Hunter 64.png
Burning Rage
Combination Strike
Demon's Bite
Icon Druid 64.png
Dragonflame
Lifebloom
Ossirian Tear
Icon Hunter 64.png
Ballista Shot
Gronnic Strength
Opportunist
Pet Training
Trusty Whip
Icon Mage 64.png
Burning Wit
Fireblast Rank 2
Frostburn
Gatling Magic
Summon Elemental
Icon Paladin 64.png
Backup
Boon of Light
Lead the Charge
Power Up!
Reliquary's Relics
The Silver Hand
Icon Priest 64.png
Death's Gaze
Distort
Fortune
Heal
Soothe
Wings of Rebirth
Icon Rogue 64.png
E.V.I.L. Conscription
Poisoned Daggers
Wax Effigy
Icon Shaman 64.png
Evolution
Fel Lightning
Pillaged Relics
Plaguebringer
Refresh
Totemic Slam
Icon Warlock 64.png
Forbidden Power
Pain Split
Soul Tap
Spoil the Ending
The Pact
Icon Warrior 64.png
Arena Expert
Invigorating Brew
Shockwave
Undermine
Well Equipped

Decks[edit | edit source]

  • Multi-Cast + BURN 356 - A Mage deck utilizing Summon Elemental and  Elixir of Vile. All doubled spells do not cost health. With the right hand, the Mage can almost infinitely cast spells by generating them through  Magic Trick and  Primordial Glyph to create more spell-generation and burn, allowing for simple one-turn kills. Many kills can be accomplished on the first turn if going second. This deck is prone to bad draws however, since the majority of the deck is useless minions.
  • Swarm 216 - A Druid deck utilizing  Ossirian Tear and  Elixir of Vile. The deck has strong openers with either  The Forest's Aid or  Wisps of the Old Gods, filling the board with 2/2 or 3/3 minions. This can be followed up with  Savage Roar next turn or stall with  Mark of Nature. Like Multi-Cast + BURN, the rest of the deck is extremely underwhelming and unsynergistic if one of the flooding cards isn't drawn.
  • Aggression 61 - A Hunter deck utilizing Gronnic Strength and  Stargazing. All of the Hunter's minions gain +2/+2 for free every turn wherever they are, and the deck is filled with cheap minions to flood the board. This deck will very quickly catch any combo deck that fails its highroll, but is too slow to beat them head-on.
  • Beasts and Buffs + Big Friends 440 - A Druid deck that uses Dragonflame and  Stargazing for 6 damage for free each turn. Kills very quickly.

Strategy[edit | edit source]

Journal.pngPlease add any available information to this section.

Known bugs[edit | edit source]

  • If a Demon Hunter with the Burning Rage Hero Power (such as Glaives of Fury 104) either dies or reaches their tenth turn, they will transform into  Demonic Illidan and end the game instantly. This is because it is coded to work the same way as Illidan's boss fight in the Trial by Felfire story, where he transforms the same way, but since there is no cutscene like in the adventure the game immediately ends. This bug has been scheduled for a hotfix.[1]