The Great Amalgamation

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This content is only for Tavern Brawl.
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
The Great Amalgamation.jpg
"What horror has science wrought!? Build a deck, all minions count as Naga, Undead, Murlocs, Beasts, Dragons, and the rest!"

The Great Amalgamation is a Tavern Brawl. It debuted on August 21st, 2019.

History[edit | edit source]

Tavern Brawl Start End Notes
219 August 21, 2019 August 28, 2019
297 February 17, 2021 February 24, 2021
404 March 8, 2023 March 15, 2023 Description changed from "...Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates, and Totems!"
to "...Naga, Undead, Murlocs, Beasts, Dragons, and the rest!"
449 January 17, 2024 January 24, 2024

Overview[edit | edit source]

This Tavern Brawl sees players doing battle with custom decks. All minions are considered to have the All subtype, just like  Nightmare Amalgam.

Notes[edit | edit source]

  • The rules only include actual subtypes, not psuedo-types like  Silver Hand Recruit and Treant.
  • All minions have this effect, whether they started in the deck, generated, or summoned by another card.
  • Cards that generate specific minion subtypes ( Underbelly Angler,  Netherspite Historian, ect) will still only generate minions that have it naturally. Nightmare Amalgam can be generated by anything as usual.
  • Minions with abilities that usually wouldn't need to except themselves ( Cogmaster,  Gentle Megasaur, ect) will benefit from their own abilities. Cards that do except themselves ( Murloc Warleader,  Southsea Captain, ect) still will not.

Strategy[edit | edit source]

Paladin and Shaman are best for this brawl, thanks to their hero powers summoning All-type minions. Shaman in particular has cheap synergies for both Totems and Murlocs.

Since every minion has all types, tribal synergy is extraordinarily powerful. Since tribal synergy is usually balanced around only affecting specific minions, this allows to player to use fast aggro decks. Cards like  Mechwarper,  Thing from Below,  Ship's Cannon,  Underbelly Angler and  Old Murk-Eye are incredibly strong when they affect and gain from all minions.

This also makes anti-tribal cards powerful as well.  Hungry Crab and  Golakka Crawler can destroy any minion and summon a cheap 3/4.  Waste Warden can deal 3 damage to every minion.  Dragonslayer,  E.M.P. Operative, and  Hemet Nesingwary are also options, but are far less powerful.

Specific tribal synergies are much more powerful. Since all minions count as Mechs, Magnetic cards can be attached to anything. Elementals like  Blazecaller and  Arcanosaur will almost always have their effects active. Any in-hand Dragon synergies can be satisfied with any minion in hand.