Minion type

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This content is only for Mercenaries.

In Mercenaries, minion type is a card property that contributes to building synergies between mercenaries.

Unlike other game modes, minion types in Mercenaries are much more varied and specific to the race its card depicts.

List of minion types[edit | edit source]

Minion types are divided into three factions: Alliance, Horde, or none.

Alliance minion types
Horde minion types
Other minion types

General mercenaries[edit | edit source]

Below is the list of all mercenaries that do not have a minion type.

Uncollectible[edit | edit source]

Level max mercenaries
Swipe left or right to see the cards.
Babbling Book
1
1
30
All Mercs in play start as Casters.
Eater of Secrets
11
53
30
Bleed (2).
Empress Shek'zara
10
170
30
Nature abilities have 0 Cooldown
Faceless Corruptor
11
53
30
At the start of a turn, corrupt a random ability on a random enemy. They take 0 damage at the end of each turn until they use it.
Flamewaker Herald
7
60
30
Hawi Rainseeker
5
5
30
ALL Nature abilities have 0 Cooldown.
Kabal Courier
2
2
30
Majordomo Executus
25
150
30
Deathrattle: Summon Ragnaros the Firelord.
Majordomo Executus
25
150
30
Deathrattle: Summon Ragnaros the Firelord.
Nemsy
6
60
30
Nemsy
3
10
30
Nemsy
8
70
30
Praying Mantid
10
170
30
Nature Damage +10
Sayge, Seer of Darkmoon
5
5
30
At the end of each turn, predict an ability from each enemy. They take 20 damage if they use it.
Si'lorne Amberwind
5
5
30
Both teams have +0 Nature Damage.
Tainted Arborist
11
53
30
Deathrattle: Restore allies to full Health.
Tanglefur Mystic
2
25
30
Tortollan Primalist
6
65
30
At the end of each turn, give all Frozen characters +10/+.
Trogg Elementalist
5
50
30
Whenever an enemy uses an ability with Elemental Damage gain +1 Nature Damage.
Twilight Geomancer
5
160
30
Taunt.
Berserk Owlbeast
9
55
30
Attacks randomly at the end of each turn.
Chillwind Yeti
500
80
30
Crazed Worshipper
15
120
30
After this takes damage, give C'Thun +2/+3.
Deadly Fork
3
2
30
Mercs take Critical Damage until they act.
Doppelgangster
12
60
30
Doriel Nightweaver
5
5
30
After this damages the left-most enemy, gain +0 Attack.
Elris Gloomstalker
5
5
30
After this damages a Caster, gain +0 Attack.
Evil Oliver
12
40
30
Deathrattle: Bleed (0) to all enemies.
Faceless Shambler
11
53
30
Fairground Fool
11
47
30
Deathrattle: Deal 0 damage for each of your characters that has died this game.
Felian Starwalker
5
5
30
After this damages the right-most enemy, gain +0 Attack.
Fire Spirit Wolf
3
4
30
Deathrattle: Give your characters +5 Attack.
Flamewaker Sentinel
10
60
30
Maniac Owlbeast
9
50
30
Attacks randomly at the end of each turn.
Priscilla Ashvane
20
300
30
When this Merc is damaged, Fire the Cannons!
Riverpaw Gnoll
2
15
30
Serena Bloodfeather
11
83
30
Serena Bloodfeather
11
83
30
Serena Bloodfeather
11
83
30
Serena Bloodfeather
5
50
30
Stalwart Retainer
10
170
30
Tentacled Menace
11
53
30
Tortollan Steward
40
60
30
Your characters can't be Frozen
Trogg Stonecutter
9
50
30
Whenever an enemy uses an ability with Elemental Damage gain +3 Attack.
Twinkleroot
5
30
30
Void Shade
20
45
30
+1 Shadow Damage.
White Queen
15
100
30
White King is Immune. Takes double the damage from Black Pawn.
Wind Spirit Wolf
4
4
30
Deathrattle: Give your characters Windfury.
Windfury Harpy
4
5
30
Xaril the Poisoned Mind
15
170
30
At the end of each turn, apply a different Toxin.
Attumen The Huntsman
30
At the end of each turn, mark a random enemy. They take Critical Damage until the end of next turn.
Beckoner of Evil
15
120
30
At the end of each turn, give C'Thun +3/+5.
Black Pawn
5
80
30
At the end of each turn, deal 5 damage to the enemies opposite this.
Chillwind Yeti
12
60
30
Attacks randomly at the end of each turn.
Corrupted Ancient
10
250
30
After this survives damage, summon a 1/1 Treant (improves each time).
Dame Hazelbark
3
10
30
Dame Hazelbark
6
60
30
Dame Hazelbark
12
70
30
Darkmoon Statue
11
53
30
The left and right-most enemies take 5 more damage.
Faceless Behemoth
11
53
30
After another Merc dies, gain +0 Attack.
Hulking Owlbeast
7
55
30
Attacks randomly at the end of each turn.
Icehowl
50
500
30
Whenever this destroys a character, transform it into a Block of Ice.
Lorewalker Cho
6
80
30
Lorewalker Cho
2
40
30
Lorewalker Cho
4
60
30
Mantid Manipulator
15
60
30
Xaril takes 0 less damage.
Playful Plate
1
1
30
Trogg Vanguard
6
55
30
Whenever an enemy uses an ability with Elemental Damage gain +5 Health.
White Bishop
7
90
30
This Merc deals 0 more damage to the left and right most enemies.
White Rook
7
90
30
At the end of each turn, deal 0 damage to the enemies opposite this.
Acolyte of N'Zoth
15
250
30
Deathrattle: Summon two 25/25 Tentacles of N'Zoth.
Alliance Banner
1
10
30
Horde enemies always take Critical Damage. Stormpike Banner takes only 1 damage at a time.
Flamewaker
11
40
30
Iceblood Garrison
1
10
30
Takes only 1 damage at a time.
Mi'da, Pure Light
10
400
30
Mi'da, Pure Void
10
400
30
Can't be damaged. Whenever a character is about to be healed, this loses health instead.
Shard of Purification
150
30
Healing Mi'da restores twice the health instead.

General minions[edit | edit source]

Below is the list of all minions that do not have a minion type.

Level max mercenaries
Swipe left or right to see the cards.
Abomination 4
Angry Whelp
Arcane Ward {0}
Arcane Ward 1
Arcane Ward 2
Arcane Ward 3
Bishop
Block of Ice
Blue Portal
Boon: Casters
Boon: Fighters
Boon: Protectors
Brann's Epic Egg {0}
Brann's Epic Egg 4
Burning Blade Portal
Campfire
Campfire
Campfire
Cursed Treasure!
Cursed Treasure!
Eudora's Cannon {0}
Eudora's Cannon 1
Eudora's Cannon 2
Eudora's Cannon 3
Eudora's Cannon 4
Gnoll
Hench-Clan Burglar
Hozen Troublemaker
Knight
Kobold Stickyfinger
Mogu Conqueror
Mysterious Stranger
Orb of Domination
Powdered Keg
Queen's Guard
Red Portal
Rook
Sabotage!
Saurok Raider
Spirit Guide {0}
Spirit Guide 1
Spirit Guide 2
Spirit Guide 3
Spirit Guide 4
Stonemaul Banner
Sunken Cannon
The Golden Monkey 1
The Golden Monkey 2
The Golden Monkey 3
The Golden Monkey 4
The Golden Monkey 5
Toki, Time-Tinker
Treant
Treat Trolley
Portable Ice Wall