Nature

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This content is only for Mercenaries.

Nature is a Spell school in Mercenaries.

Nature abilities[edit | edit source]

Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Acquired Allies {0} 4 3 Nature Swap this Mercenary with one on your bench and give it Rush.
Adventure Awaits 1 6 0 Nature Gain +3 Health and Attack an enemy. If you have more characters, gain Divine Shield first. Vengeful Cosplayer
Amalgamate {0} 10 1 Nature Destroy adjacent characters to gain their Attack and Health, then Attack all enemies.
Ancient Endurance 2 2 Nature Gain Taunt for 1 turn. Gain +0/+0 for each friendly character. Toki, Time-Tinker
Ancient Lore 3 1 Nature Restore 0 Health to adjacent characters. Their next ability is (1) Speed faster.
Archdruid's Call 1 8 1 Nature Choose One - Deal 4 damage to all enemies; or restore 8 Health to your characters.
Banana Split {0} 2 4 Nature Summon a copy of a Beast, give it Windfury and Rush. It dies at the end of the turn.
Bark Skin {0} 6 0 Nature Restore 50 Health to this Merc.
Bark Skin 2 6 0 Nature Restore 15 Health to this Merc.
Betrayal {0} 1 3 Nature Force an enemy minion to deal its Attack to its neighbors.
Bloodlust {0} 5 2 Nature Give your characters +3 Attack this turn, then Attack a random enemy.
Boggy Blast 1 7 0 Nature Deal 7 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +7 Health instead.
Bogonomics 1 3 0 Nature Give a friendly character +1/+2 and Taunt. If you have Boggy, give it +1/+1.
Brood Affliction: Green 4 4 0 Nature Deal 15 damage and Bleed (10) to all enemies.
Brood Affliction: Green 5 4 0 Nature Deal 25 damage and Bleed (10) to all enemies.
Bubbly Bobble 1 4 1 Nature Restore 5 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this.
Buff Guff Cuffs {0} 7 0 Nature Passive: Runic Slam gives this Merc +2/+4 before Attacking.
Captive Tides 1 7 3 Nature Deal 8 damage to all enemies. (Increased by 1 for each other Naga you control.) Zealous Initiate
Cataclysmic Bolt 1 6 0 Nature Deal 8 damage to the lowest Health enemy.
Cenarion Surge 1 4 0 Nature Deal 4 damage. Your characters' Nature abilities are (1) Speed faster next turn.
Chain Heal 1 3 1 Nature Restore 6 Health to a friendly character. Repeat this on up to 2 damaged adjacent characters.
Chain Lightning 1 6 1 Nature Deal 4 damage to an enemy. Repeat this on 1 additional adjacent enemy. Morgl the Oracle
Chum Bucket 2 1 Nature Fill your board with Random Darkshore Murlocs.
Cookie's Cooking 1 5 1 Nature Bleed (3) to all enemies. Restore 3 Health to friendly Murlocs and Pirates. Volcanic Drake
Dinner Time 1 4 1 Nature Eat 1 Banana and gain Taunt this turn.
Earth Stomp 1 5 1 Nature Deal 2 damage to all enemies. They are (1) Speed slower next turn.
Earthmother's Fury 1 10 2 Nature Deal 10 damage to all enemies. Deathblow: Set the Cooldown on all enemy abilities to their original value.
Electrify 1 5 0 Nature Deal 12 damage to an enemy. Damage is reduced by the Speed of their action this turn. Naga Commandant
Elementary! 1 3 1 Nature Give a character Divine Shield. If they lose it this turn, they gain +1/+2 and Attack the enemies opposite them.
Elune's Overgrowth {0} 10 0 Nature Deal 12 damage to an enemy. Your Nature abilities are (3) Speed faster.
Embark on the Quest! 1 3 0 Nature Give all your characters on your battlefield and bench +1/+2.
Embark on the Quest! 2 3 0 Nature Give all your characters on your battlefield and bench +2/+3.
Embark on the Quest! 3 3 0 Nature Give all your characters on your battlefield and bench +3/+5.
Embark on the Quest! 4 3 0 Nature Give all your characters on your battlefield and bench +4/+6.
Embark on the Quest! 5 3 0 Nature Give all your characters on your battlefield and bench +5/+8.
Emerald Dream 1 5 1 Nature Choose a Dream card to cast. Circus Amalgam
Emerald Oracle 1 4 1 Nature Choose One: Natura 1 or Ad Astra 1. Circus Amalgam
Entangling Roots 1 5 1 Nature Deal 4 damage to an enemy and Root it. Arfus
Enveloping Mist 1 4 1 Nature Gain Taunt this turn, and +1 Nature Damage. Repeat for each other friendly Dragon and Celestial. Y'Shaarj
Erupting Fungus 1 4 0 Nature Choose a friendly character. After it survives damage this turn, it deals 8 damage to a random enemy.
Excessively Erupting Fungus {0} 4 0 Nature Passive: Erupting Fungus deals 2 more damage.
Faerie Breath 1 3 0 Nature Deal 3 damage. Give your lowest Health Merc on your bench +3/+3.
Feral Spirit {0} 10 0 Nature Start of Game: Summon a 10/11 Feral Spirit with Taunt.
Fish Feast 1 2 0 Nature Deal 2 damage to an enemy. Deathblow: Give +3 Health to all friendly characters. Volcanic Drake
Fishy Barrage 1 7 1 Nature Deal 4 damage to a random enemy. Repeat for each of your other Murlocs.
Go Fish! 1 4 1 Nature Summon a random fish for your opponent, with a Deathrattle that benefits you. Volcanic Drake
Guiding Path 1 3 1 Nature Restore 6 Health to all friendly characters. Advance the Golden Monkey one step.
Handmaiden's Poison 1 4 0 Nature Deal 1 damage to an enemy. Bleed (3). Naga Commandant
Healing Pulse {0} 6 0 Nature Restore 10 Health to all other your characters.
Healing Pulse 1 6 0 Nature Restore 2 Health to all other your characters.
Healing Pulse 2 6 0 Nature Restore 4 Health to all other your characters.
Healing Pulse 3 6 0 Nature Restore 6 Health to all other your characters.
Healing Pulse 4 6 0 Nature Restore 8 Health to all other your characters.
Healing Touch 1 4 1 Nature Restore 6 Health.
Healing Touch 2 4 1 Nature Restore 12 Health.
Healing Touch 3 4 1 Nature Restore 20 Health.
Healing Wave 1 5 0 Nature Restore 7 Health to a character and 5 Health to your Murlocs.
Hex {0} 6 5 Nature Transform a Merc into a 0/1 Frog with Taunt.
Hostile Grounds 1 7 0 Nature Deal 5 damage. Repeat for each Treant that died this turn.
Hostile Grounds 3 7 0 Nature Deal 12 damage. Repeat for each Treant that died this turn.
I Drink To Thee 5 0 Nature Gain +5 Attack and Attack an enemy. If you don't control Julianne, gain 10 more Attack but take 10 damage.
Imbued Strike 8 0 Nature Deal double this Merc's Attack to a random enemy. Repeat 2 times. After, Siren of the Deep's Attack is reset.
Improved Lightning Bolt {0} 0 0 Nature Passive: Lightning Bolt now hits a random neighbor.
Improved Lightning Bolt 2 0 0 Nature Passive: Lightning Bolt now hits both neighbors.
Ironbark 1 3 1 Nature Gain Taunt this turn. After you cast a Nature ability this turn, gain +2/+4. Rathorian
Jade Gust 1 10 0 Nature Deal 8 damage to an enemy. If they Attacked this turn, deal 16 damage instead. Y'Shaarj
Jade Scales of Rebirth {0} 0 0 Nature Passive: The first time this Merc dies, return it to life at 40 Health.
Kitty Ride {0} 0 0 Nature Passive: Whenever another one of your Beasts or Dragons Attacks, it swaps its Attack with this Merc's Attack.
Lightning Bolt 1 9 0 Nature Deal 4 damage to an enemy.
Lightning Bolt 1 6 0 Nature Deal 2 damage. Gain +1 Nature Damage Morgl the Oracle
Lightning Bolt 2 9 0 Nature Deal 7 damage to an enemy.
Lightning Bolt 3 9 0 Nature Deal 10 damage to an enemy.
Lightning Bolt 4 9 0 Nature Deal 11 damage to an enemy.
Lightning Bolt 5 9 0 Nature Deal 12 damage to an enemy.
Lightning Storm 1 6 0 Nature Deal 2 damage to all enemies. They lose Stealth.
Lightning Strikes 1 8 1 Nature Deal 4 damage. Repeat for each Nature ability you've cast this turn.
Lightning Strikes 2 8 1 Nature Deal 7 damage. Repeat for each Nature ability you've cast this turn.
Lightning Strikes 3 8 1 Nature Deal 10 damage. Repeat for each Nature ability you've cast this turn.
Living Brambles 1 5 0 Nature Deal 6 damage. Nature Combo: Repeat this. Rathorian
Low-power Surge 1 6 0 Nature Deal 5 damage to all enemies with 5 Attack or less.
Low-power Surge 3 6 0 Nature Deal 10 damage to all enemies with 5 Attack or less.
Mark of Nature 1 3 1 Nature Choose One - Give a character +2 Attack; or +4 Health.
Mark of Nature 2 3 1 Nature Choose One - Give a character +4 Attack; or +8 Health.
Mark of Nature 3 3 1 Nature Choose One - Give a character +6 Attack; or +12 Health.
Mass Entanglement 1 8 0 Nature Deal 10 damage to all enemies. They can't Attack this turn.
Mend Beast 1 4 0 Nature Restore 3 Health to a character and this Merc. If it's a Beast, also give it +3 Health.
Muddy Footing 1 4 0 Nature Deal 2 damage to a character. Its next ability is (2) Speed slower. Morgl the Oracle
Murloc Missile 1 4 0 Nature Deal 2 damage. Give your Murlocs +1 Health.
Nature Blast {0} 8 1 Nature Deal 1 damage to a random enemy. Repeat for each Nature ability you've cast this game.
Nature Burst {0} 5 2 Nature Deal 3 damage. This ability gains double the bonus from Nature Damage.
Nature Ritual {0} 2 0 Nature Gain +5 Nature Damage this turn. Apply Bleed (5) to all enemies.
Nature's Bite {0} 9 0 Nature Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 1 at a random enemy.
Navigate the Jungle 1 4 0 Nature Root all enemy characters.
Navigate the Jungle 2 4 0 Nature Root all enemy characters.
Navigate the Jungle 3 4 0 Nature Root all enemy characters.
Navigate the Jungle 4 4 0 Nature Root all enemy characters.
Navigate the Jungle 5 4 0 Nature Root all enemy characters.
Nephrite Army {0} 0 0 Nature Passive: At the end of each turn, for each of your Dragons, summon a Jade Golem with +1 Nature Damage.
Phase Shift 1 4 1 Nature Restore 15 Health to this Merc. If you control another Merc, return this to the bench.
Pixie Dust 1 4 1 Nature Restore 4 Health to all your characters.
Positive Equilibrium {0} 0 0 Nature Passive: +1 Nature and Fire Damage. Your Beasts and Dragons have +3 Health.
Primal Power 1 3 1 Nature Give a friendly Beast +5 Attack and Immune while Attacking this turn.
Riptide 1 3 0 Nature Deal 3 damage to an enemy. After an enemy Attacks this turn, repeat this damage. Zealous Initiate
Rock Out 1 1 0 Nature Summon three Firesworn 1.
Rock Out 3 1 0 Nature Summon three Firesworn 3.
Root Awakening 1 0 Nature Deal 25 damage to all enemies.
Runic Slam 1 7 0 Nature Attack an enemy. Deathblow: Give all Mercs on your battlefield and bench +1/+4. Rathorian
Safety Bubble {0} 0 0 Nature Passive: Whenever a friendly Murloc is about to die, give it Immune instead. At the end of your next turn, it dies.
Secret of the Naga {0} 8 0 Nature Passive: Your Naga are (1) Speed faster and take 1 less damage.
Serpent's Bite 1 5 0 Nature Deal 3 damage to a character. At the end of this turn, it takes 3 damage.
Shamanism {0} 7 1 Nature Deal 19 damage to all enemies.Restore 10 Health to your characters.
Shamanism 1 7 1 Nature Deal 8 damage to all enemies.Restore 4 Health to your characters.
Shamanism 2 7 1 Nature Deal 12 damage to all enemies.Restore 6 Health to your characters.
Shamanism 3 7 1 Nature Deal 17 damage to all enemies.Restore 8 Health to your characters.
Shamanism 4 7 1 Nature Deal 18 damage to all enemies.Restore 9 Health to your characters.
Shimmering Toxin 1 1 1 Nature Gain +3 Attack. Take 6 less damage this turn. Become a Protector. (Starts off Cooldown)
Slime Time 1 4 0 Nature Deal 6 damage to an enemy. Give it Taunt until the end of the next turn.
Smorgasbord {0} 0 0 Nature Start of Game: Spawn 2 random fish for your opponent.
Sound Strike 5 1 Nature Gain +3 Nature Damage and Attack an enemy. Nature Combo: gain +20 Health.
Starseeker 1 6 0 Nature Gain +2 Health and Attack an enemy. Nature Combo: Deal damage equal to your Attack instead.
Stormswell 1 1 0 Nature Gain "Can only be damaged by Attacks this turn".
Survival of the Fittest {0} 9 3 Nature Give your characters +2/+8 wherever they are.
Tailwind Gust 1 1 0 Nature Give ALL characters Windfury this turn.
Tempest's Fury {0} 0 0 Nature Passive: +1 Nature Damage. After you cast Lightning Bolt, repeat it.
Thunder Strike 1 7 0 Nature Attack an enemy. If they survive deal 2 damage to them and adjacent enemies. Their next ability is (1) Speed slower.
Thunderclap {0} 3 1 Nature Deal 3 damage to all enemies, then reduce their Attack by 3 this turn.
Tiger Lightning 1 10 1 Nature Deal this Merc's Attack damage to a random enemy. Deathblow: Gain +1 Attack and repeat this. N'Zoth
Verdant Breath 1 6 0 Nature Deal 4 damage to an enemy. Restore that much Health to another friendly Dragon. Circus Amalgam
Warchief's Command 1 8 1 Nature Deal 4 damage to an enemy. Your left-most character Attacks it.
Wicked Winds 10 0 Nature Return an enemy Merc to the bench. The next time they act, they take 20 damage.
Windfury {0} 0 0 Nature Passive: +2/+1 and Windfury.
Windfury Totem {0} 8 0 Nature Passive: Your characters have +1 Attack and Windfury.
Abilities
Swipe left or right to see the cards.
Acquired Allies {0}
Adventure Awaits 1
Amalgamate {0}
Ancient Endurance
Ancient Lore
Archdruid's Call 1
Banana Split {0}
Bark Skin {0}
Bark Skin 2
Betrayal {0}
Bloodlust {0}
Boggy Blast 1
Bogonomics 1
Brood Affliction: Green 4
Brood Affliction: Green 5
Bubbly Bobble 1
Buff Guff Cuffs {0}
Captive Tides 1
Cataclysmic Bolt 1
Cenarion Surge 1
Chain Heal 1
Chain Lightning 1
Chum Bucket
Cookie's Cooking 1
Dinner Time 1
Earth Stomp 1
Earthmother's Fury 1
Electrify 1
Elementary! 1
Elune's Overgrowth {0}
Embark on the Quest! 1
Embark on the Quest! 2
Embark on the Quest! 3
Embark on the Quest! 4
Embark on the Quest! 5
Emerald Dream 1
Emerald Oracle 1
Entangling Roots 1
Enveloping Mist 1
Erupting Fungus 1
Excessively Erupting Fungus {0}
Faerie Breath 1
Feral Spirit {0}
Fish Feast 1
Fishy Barrage 1
Go Fish! 1
Guiding Path 1
Handmaiden's Poison 1
Healing Pulse {0}
Healing Pulse 1
Healing Pulse 2
Healing Pulse 3
Healing Pulse 4
Healing Touch 1
Healing Touch 2
Healing Touch 3
Healing Wave 1
Hex {0}
Hostile Grounds 1
Hostile Grounds 3
I Drink To Thee
Imbued Strike
Improved Lightning Bolt {0}
Improved Lightning Bolt 2
Ironbark 1
Jade Gust 1
Jade Scales of Rebirth {0}
Kitty Ride {0}
Lightning Bolt 1
Lightning Bolt 1
Lightning Bolt 2
Lightning Bolt 3
Lightning Bolt 4
Lightning Bolt 5
Lightning Storm 1
Lightning Strikes 1
Lightning Strikes 2
Lightning Strikes 3
Living Brambles 1
Low-power Surge 1
Low-power Surge 3
Mass Entanglement 1
Mend Beast 1
Muddy Footing 1
Murloc Missile 1
Nature Blast {0}
Nature Burst {0}
Nature Ritual {0}
Nature's Bite {0}
Navigate the Jungle 1
Navigate the Jungle 2
Navigate the Jungle 3
Navigate the Jungle 4
Navigate the Jungle 5
Nephrite Army {0}
Phase Shift 1
Pixie Dust 1
Positive Equilibrium {0}
Primal Power 1
Riptide 1
Rock Out 1
Rock Out 3
Root Awakening
Runic Slam 1
Safety Bubble {0}
Secret of the Naga {0}
Serpent's Bite 1
Shamanism {0}
Shamanism 1
Shamanism 2
Shamanism 3
Shamanism 4
Shimmering Toxin 1
Slime Time 1
Smorgasbord {0}
Sound Strike
Starseeker 1
Stormswell 1
Survival of the Fittest {0}
Tailwind Gust 1
Tempest's Fury {0}
Thunder Strike 1
Thunderclap {0}
Tiger Lightning 1
Verdant Breath 1
Warchief's Command 1
Wicked Winds
Windfury {0}
Windfury Totem {0}

Nature-related abilities[edit | edit source]

Abilities
Swipe left or right to see the cards.
Blessing of the Moon {0}
Bogged Down {0}
Bubbly Bobble 1
Cenarion Surge 1
Dark Shaman Cowl {0}
Elune's Overgrowth {0}
Enveloping Mist 1
Eye of the Storm {0}
Ironbark 1
Ironbark Shroud {0}
Lightning Bolt 1
Lightning Strikes 1
Lightning Strikes 2
Lightning Strikes 3
Living Brambles 1
Mulgore Might 1
Nature Blast {0}
Nature Burst {0}
Nature Ritual {0}
Nature Staff {0}
Nature's Bite {0}
Nephrite Army {0}
Old God Trifurcation
Positive Equilibrium {0}
Revealed in Moonlight {0}
Sound Strike
Starseeker 1
Tempest's Fury {0}
Wave Crush 1

Nature-related equipments[edit | edit source]

Equipments
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Band of the Wilds {0}
Kun-Lai Crystal {0}
Kun-Lai Crystal 1
Kun-Lai Crystal 2
Kun-Lai Crystal 3
Liferoot Staff {0}
Liferoot Staff 1
Liferoot Staff 2
Liferoot Staff 3
Serpent Pendant {0}
Serpent Pendant 2
Serpent Pendant 3
Toxic Venom {0}
Toxic Venom 1
Toxic Venom 2
Toxic Venom 3
Unbreakable Backpack {0}
Unbreakable Backpack 3

Nature-related characters[edit | edit source]

Level max mercenaries
Swipe left or right to see the cards.
Bovine Halberdier
10
170
30
Nature Damage +10
Empress Shek'zara
10
170
30
Nature abilities have 0 Cooldown
Hawi Rainseeker
5
5
30
ALL Nature abilities have 0 Cooldown.
Midnight Sparkle
60
30
Has Attack equal to your Nature Damage.
Praying Mantid
10
170
30
Nature Damage +10
Si'lorne Amberwind
5
5
30
Both teams have +0 Nature Damage.
Trogg Elementalist
5
50
30
Whenever an enemy uses an ability with Elemental Damage gain +1 Nature Damage.