Spell school
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In Mercenaries, spell school is an Ability property that contributes to building synergies between mercenaries.
List of spell schools[edit | edit source]
General abilities[edit | edit source]
Below is the list of all abilities that do not have a spell school.
Name | Subtype[?] | Text | Used by | ||||
---|---|---|---|---|---|---|---|
A Pirate's Life {0} | 0 | 0 | Passive: If a friendly Pirate Merc would take fatal damage, it becomes Immune this turn. Restore 20 Health to it. (Once per game) | ||||
A Slow Burn {0} | 0 | 0 | Passive: At the end of each turn, deal 15 damage to the last character who acted. | ||||
Accelerate Fuse 1 | 10 | 0 | Deal 10 damage to this Merc. | ||||
Accelerate Fuse 2 | 10 | 0 | Deal 20 damage to this Merc. | ||||
Activate Saw 1 | 3 | 1 | Gain +2 Attack for 2 turns. Attack a random enemy. | Flamewaker | |||
Adaptable Combat {0} | 5 | 0 | Choose to become a Protector, Fighter, or Caster. Gain +5 Attack and Attack an enemy. | ||||
Adaptable Combat {0} | 5 | 0 | Choose to become a Protector, Fighter, or Caster. Attack an enemy. | ||||
Aimed Shot 1 | 7 | 0 | Deal 3 damage. If this Merc has not been damaged this turn, deal 6 instead. | ||||
Aiming Assailant {0} | 5 | 0 | Passive: Aimless Assault gives +1/+2 before Attacking. | ||||
Aimless Assault 1 | 9 | 1 | Attack a random enemy. If it's the left or right-most enemy, gain Immune this turn. | Prophet Velen | |||
Air Support {0} | 0 | 0 | Passive: At the end of each turn, deal 3 damage to an enemy that acted last. Give 3 Health to an ally that acted last. | ||||
Alexstrasza's Game {0} | 4 | 0 | Passive: Dragonqueen's Gambit gives +10 Attack before dealing damage. | ||||
Alliance Victory! | 3 | 0 | Gain +100 Attack and Immune while Attacking. Attack all enemies. | ||||
Alliance War Banner {0} | 0 | 0 | Passive: Your Alliance characters have +2/+3. | ||||
Almighty Ancestral Armor {0} | 0 | 0 | Ancestral Armor grants +10 more Health and +5 Attack. | ||||
Amalgam Explorer {0} | 5 | 1 | 8 | 8 | All | This minion has all types. | |
Ambush 1 | 6 | 0 | Deal 2 damage. If this Merc was Stealthed deal 5 instead. | Deathwing | |||
Ancestral Uppercut 1 | 6 | 0 | Attack an enemy. Restore 2 Health for each enemy that hasn't acted yet. | ||||
Ancient Growth | 6 | 0 | Attack an enemy. Combo: Gain +0/+0. | Drakonid Crusher | |||
Ancient Reflections {0} | 8 | 3 | Fill your board with 1/1 copies of this Merc. | ||||
And My Whip {0} | 5 | 0 | Passive: Trusty Whip deals an additional 5 damage and hits a random adjacent enemy. | ||||
And The Killer Is! 1 | 4 | 1 | Deal 4 damage to an enemy. Make a prediction for a bonus. | ||||
Anima Antigens {0} | 0 | 0 | Battlecry: Deal 1 damage to a random enemy. Gain Role advantage against it. | ||||
Animal Companion 1 | 4 | 0 | Choose a Beast Companion. Summon it. | Rexxar | |||
Ankle Breaker {0} | 6 | 0 | Attack an enemy. It's (5) Speed Slower while this is a Human. | ||||
Ankle Breaker 1 | 6 | 0 | Attack an enemy. It's (3) Speed Slower while this is a Human. | ||||
Ankle Breaker 2 | 6 | 0 | Attack an enemy. It's (4) Speed Slower while this is a Human. | ||||
Ankle Breaker 3 | 6 | 0 | Attack an enemy. It's (5) Speed Slower while this is a Human. | ||||
Ankle Breaker 4 | 6 | 0 | Attack an enemy. It's (5) Speed Slower while this is a Human. | ||||
Apex Predator 1 | 5 | 0 | Attack the lowest Health enemy. Deathblow: Gain +1 Health and repeat this. | ||||
Arcane Staff {0} | 0 | 0 | Passive: +1 Arcane Damage. | ||||
Arcane Tome 1 | 0 | 0 | Guardian Blast deals 1 more damage. | ||||
Arcane Tome 2 | 0 | 0 | Guardian Blast deals 2 more damage. | ||||
Arcane Tome 3 | 0 | 0 | Guardian Blast deals 3 more damage. | ||||
Arcane Tome 4 | 0 | 0 | Guardian Blast deals 4 more damage. | ||||
Archmage Nova {0} | 5 | 1 | Cast all of Khadgar's upgraded abilities. | ||||
Archmage Nova 1 | 5 | 1 | Cast all of Khadgar's upgraded abilities. | ||||
Archmage Nova 2 | 5 | 1 | Cast all of Khadgar's upgraded abilities. | ||||
Archmage Nova 3 | 5 | 1 | Cast all of Khadgar's upgraded abilities. | ||||
Archmage Nova 4 | 5 | 1 | Cast all of Khadgar's upgraded abilities. | ||||
Argent Bulwark {0} | 0 | 0 | Passive: Shield of Dawn takes 1 less damage. | ||||
Artillery Strike {0} | 0 | 0 | Start of Game: Deal 4 damage to all enemies. | ||||
Ashvane's Cannon Strike | 6 | 1 | Give your Cannons +15 Attack. Attack an enemy. | ||||
Assassin's Blade 1 | 5 | 0 | Attack an enemy. If it hasn't acted yet this turn, gain +2 Health and Attack it again. | Axe Flinger | |||
Assassinate {0} | 0 | 0 | Start of Game: Destroy a random enemy Neutral Merc. | ||||
Assassinate 2 | 0 | 0 | Start of Game: Destroy a random enemy. | ||||
Assisted Strike 1 | 5 | 1 | Gain +1 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. | Axe Flinger | |||
Atiesh {0} | 0 | 0 | Passive: After this Merc casts an ability, gain +1 Fire and +1 Frost Damage. | ||||
Atiesh 1 | 0 | 0 | Passive: After this Merc is damaged, summon a 3/3 Raven with Rush. | ||||
Atiesh 2 | 0 | 0 | Passive: After this Merc is damaged, summon a 4/4 Raven with Rush. |