Tutorial
- For information about the old tutorial that was deprecated in Patch 27.6.0.187190, see Tutorial (removed).
The tutorial is the initial experience designed to introduce players to Hearthstone. It is composed of three 'missions', and must be completed before the player can play Hearthstone properly. The tutorial comprises a kind of introductory game mode with reduced gameplay and helpful instructions.
Once the tutorial is completed, the player is taken to the main menu for the first time and awarded a series of 5 quests to play games in the practice mode or constructed. The player is then able to play Hearthstone as they wish, although they are encouraged to start with practice mode. While the tutorial is over, additional guidance is provided on each new screen and during the player's first match, explaining features such as the mulligan and The Coin, effectively resulting in an extended tutorial in the game's native environment. The tutorial is the first and most critical part of the game's new player experience.
The tutorial is presented the first time a player opens the game in any region. While the tutorial is designed to only be played once, it can be replayed by clicking the (?) icon while selecting a deck in any game mode.
Gameplay[edit | edit source]
Each 'mission' takes the form of a battle against a special enemy hero, or boss. The player controls Jaina Proudmoore, and the story follows her as she learns the basics of Hearthstone. Compared to normal play the tutorial is heavily directed, with the player's actions limited to a few possibilities. Basic game elements are added with each mission, slowly introducing the basics with helpful tips and instructions. Each mission also features substantial dialogue between Jaina and her opponent (see boss pages for transcripts).
Between each boss encounter, a unique "Mission Progress" interface is displayed, listing the defeated bosses and providing a review of the main element of the last encounter's lessons. The fights are heavily scripted so that the player cannot lose, and as such fights cannot be replayed unlike in the old tutorial.
The tutorial features only boss cards unique to the tutorial itself. Each mission rewards copies of new cards; but this is purely to highlight that the card will feature in the next encounter.
Differences from regular play[edit | edit source]
Several changes to the usual rules apply during tutorials to provide flavor, simplify gameplay, and/or make the missions easier than facing a regular opponent:
- The coin flip and deck order is scripted, not random, and mulligans are unavailable.
- Bosses' decks contain unique, unobtainable cards, and have no restrictions on size or multiples of any card. (This is however normal for boss encounters.)
- Neither hero has a Hero Power until the second mission, and the player can only use it during scripted moments in the game.
- Spells do not have spell schools.
- The second player only goes second and receives an extra card in the third mission.
- There are no starting hands in the first mission, while it is three cards in the second and third.
- The Coin is never added to any hand.
- The three bosses start with 10, 20, and 30 health, respectively.
- Certain targeting options in the first mission must be made as directed, and the player can never target a friendly character with a spell or their hero power.
- The player cannot end the turn with mana still available to play a card, or minions that can still attack. (The message "Not yet! You have more cards to play!" or "Not yet! You can still attack." is shown.)
- Starting from the second game, cards may glow yellow when the player must play them, even if they have no special effects that would trigger.
- The player must do nearly everything in a scripted order, from playing cards, to attacking, to using their hero power.
- Because of these restrictions, it is impossible to lose the missions. The player will also only see a part of their own and the opponent's deck, even though they include 30 cards, as the game will always end on a specific turn.
- The player does not have the option to concede.
- Active emotes are not accessible.
Guidance and displays[edit | edit source]
Each mission provides substantial guidance both through Jaina's spoken dialogue and through visual cues such as arrows, highlights, and text tooltips. These are provided either in addition to or in place of the tooltips and visual cues seen in regular play.
- Red arrows frequently appear to highlight the correct action or which target to interact with.
- Written tooltips frequently appear unprompted to explain specific mechanics, such as "Your used Mana Crystals refill each turn."
- Trying to play cards without enough mana results in Jaina explaining "I need to wait a turn for my mana to recharge."
- The second mission highlights enemy Taunt minions with a special explanation.
- During the first mission, mousing over minions in play causes their Attack and Health icons to grow in size, and reveals special tutorial tooltips for their Attack and Health, but does not provide the usual magnification effect.
Otherwise, the new tutorial does not have as many guidance tips as the old one.
Bosses[edit | edit source]
The following bosses are fought in sequence.
Rexxar[edit | edit source]
Rexxar three unique minions, and one unique spell. Fighting him illustrates the basic mechanics of playing minions and spells, attacking, minion abilities, and taking damage, specifically focusing on Attack and Health. Cards in this fight do not cost mana.
Garrosh Hellscream[edit | edit source]
Garrosh Hellscream has 5 unique minions and 3 unique spells. In this fight, cards cost mana and hero powers are unlocked. The Battlecry keyword and the Enrage "while damaged" effect are introduced in this match. This encounter is intended to teach about Mana Crystal accumulation and mana usage, as well as using the hero power.
Lich King[edit | edit source]
Lich King has 4 unique minions, 3 unique spells, and 1 unique weapon. This fight demonstrates the value of board control and introduces minion buffs, Freeze, and large-scale spells. The Lich King uses the powerful, but limited version of The Scourge, and the player will always have a Flamestrike ready to clear all minions it summons.
Decks[edit | edit source]
The following are the decks used by your hero in each of the following missions. In the missions, restrictions force the player to kill the boss before more cards can be drawn.
Rexxar | Garrosh Hellscream | Lich King |
---|---|---|
1x Arcane Bolt | 1x Arcane Missiles | 1x Blazing Battlemage |
1x Mana Wyrm | 1x Blazing Battlemage | 1x First Flame |
2x Arcane Servant | 1x Mana Wyrm | 1x Mirror Image |
2x Fireball | 1x Arcane Servant | 1x Arcane Explosion |
1x Arcane Explosion | 1x Flamewaker | |
1x Ignite | 1x Frostbolt | |
1x Polymorph | 1x Arcane Intellect | |
1x Archmage Antonidas | 1x Cinderstorm | |
1x Frost Nova | ||
1x Fireball | ||
1x Flamestrike | ||
1x Pyroblast | ||
1x Mana Giant |
Boss cards[edit | edit source]
The tutorial features 58 unique cards and Hero Powers not available in regular play.
Patch changes[edit | edit source]
- Patch 27.6.0.187190 (2023-10-17): The tutorial has been revamped. All old bosses have been removed and the length has shortened from six to three bosses.
- Patch 25.4.0.165029 (2023-02-14): The tutorial is now replayable.
- Patch 24.6.0.154203 (2022-11-01): The tutorial can now be skipped by pressing “Leave Tutorial” in the in-game menu.
- Patch 6.0.0.13921 (2016-08-09): Jaina Proudmoore's Health increased to 30, up from 27.