The Grand Tournament card list
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Below is the list of The Grand Tournament cards.
Collectible[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Living Roots | Spell - Nature | 1 | Choose One - Deal 2 damage; or Summon two 1/1 Saplings. | |||||
Darnassus Aspirant | Minion | 2 | 2 | 3 | Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. | |||
Druid of the Saber | Minion | 2 | 2 | 1 | Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth. | |||
Mulch | Spell - Nature | 3 | Destroy a minion. Add a random minion to your opponent's hand. | |||||
Astral Communion | Spell - Arcane | 4 | Gain 10 Mana Crystals. Discard your hand. | |||||
Savage Combatant | Minion - Beast | 4 | 5 | 4 | Inspire: Give your hero +2 Attack this turn. | |||
Wildwalker | Minion | 4 | 4 | 4 | Battlecry: Give a friendly Beast +3 Health. | |||
Knight of the Wild | Minion | 7 | 6 | 6 | Costs (1) less for each Beast you've summoned this game. | |||
Aviana | Minion | 9 | 5 | 5 | Your minions cost (1). | |||
Lock and Load | Spell | Each time you cast a spell this turn, get a random Hunter card. | ||||||
Brave Archer | Minion | 1 | 2 | 1 | Inspire: If your hand is empty, deal 2 damage to the enemy hero. | |||
Bear Trap | Spell | 2 | Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. | |||||
King's Elekk | Minion - Beast | 2 | 3 | 2 | Battlecry: Reveal a minion in each deck. If yours costs more, draw it. | |||
Acidmaw | Minion - Beast | 3 | 4 | 2 | Whenever an enemy minion takes damage, destroy it. | |||
Ball of Spiders | Spell | 3 | Summon three 1/1 Webspinners with "Deathrattle: Get a random Beast." | |||||
Dreadscale | Minion - Beast | 3 | 4 | 2 | At the end of your turn, deal 1 damage to all enemies. | |||
Powershot | Spell | 3 | Deal 2 damage to a minion and the minions next to it. | |||||
Stablemaster | Minion | 3 | 4 | 2 | Battlecry: Give a friendly Beast Immune this turn. | |||
Ram Wrangler | Minion | 5 | 3 | 3 | Battlecry: If you have a Beast, summon a random Beast. | |||
Arcane Blast | Spell - Arcane | 1 | Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. | |||||
Fallen Hero | Minion - Undead | 2 | 3 | 2 | Your Hero Power deals 1 extra damage. | |||
Effigy | Spell - Fire | 3 | Secret: When a friendly minion dies, summon a random minion with the same Cost. | |||||
Polymorph: Boar | Spell - Arcane | 3 | Transform a minion into a 4/2 Boar with Charge. | |||||
Spellslinger | Minion | 3 | 3 | 4 | Battlecry: Both players get a random spell. Yours costs (2) less. | |||
Dalaran Aspirant | Minion | 4 | 3 | 5 | Spell Damage +1 Inspire: Gain Spell Damage +1. | |||
Flame Lance | Spell - Fire | 5 | Deal 25 damage to a minion. | |||||
Coldarra Drake | Minion - Dragon | 6 | 6 | 7 | You can use your Hero Power any number of times. | |||
Rhonin | Minion | 8 | 7 | 7 | Deathrattle: Add 3 copies of Arcane Missiles to your hand. | |||
Competitive Spirit | Spell | 1 | Secret: When your turn starts, give your minions +1/+1. | |||||
Argent Lance | Weapon | 2 | 2 | 2 | Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. | |||
Enter the Coliseum | Spell | 3 | Destroy all minions except each player's highest Attack minion. | |||||
Seal of Champions | Spell - Holy | 3 | Give a minion +3 Attack and Divine Shield. | |||||
Warhorse Trainer | Minion | 3 | 3 | 4 | Your Silver Hand Recruits have +2 Attack and Taunt. | |||
Murloc Knight | Minion - Murloc | 4 | 3 | 4 | Inspire: Summon a random Murloc. | |||
Mysterious Challenger | Minion | 5 | 5 | 5 | Battlecry: Put one of each Secret from your deck into the battlefield. | |||
Tuskarr Jouster | Minion | 5 | 5 | 5 | Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. | |||
Eadric the Pure | Minion | 7 | 3 | 7 | Battlecry: Change all enemy minions' Attack to 1. | |||
Flash Heal | Spell - Holy | 1 | Restore 5 Health. | |||||
Power Word: Glory | Spell - Holy | 1 | Choose a minion. Whenever it attacks, restore 4 Health to your hero. | |||||
Confuse | Spell - Shadow | 2 | Swap the Attack and Health of all minions. | |||||
Holy Champion | Minion | 2 | 1 | 4 | Overheal: Gain +2 Attack. | |||
Shadowfiend | Minion | 2 | 2 | 3 | Whenever you draw a card, reduce its Cost by (1). | |||
Wyrmrest Agent | Minion | 2 | 1 | 4 | Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. | |||
Convert | Spell | 3 | Put a copy of an enemy minion into your hand. It costs (1). | |||||
Spawn of Shadows | Minion - Undead | 5 | 5 | 5 | Battlecry and Inspire: Deal 4 damage to each hero. | |||
Confessor Paletress | Minion | 7 | 5 | 4 | Battlecry and Inspire: Summon a random Legendary minion. | |||
Buccaneer | Minion - Pirate | 1 | 2 | 1 | Whenever you equip a weapon, give it +1 Attack. | |||
Cutpurse | Minion - Undead | 2 | 2 | 2 | Whenever this minion attacks a hero, add the Coin to your hand. | |||
Poisoned Blade | Weapon | 2 | 1 | 3 | Your Hero Power gives this +1 Attack instead of replacing it. | |||
Undercity Valiant | Minion - Undead | 2 | 3 | 2 | Combo: Deal 1 damage. | |||
Beneath the Grounds | Spell | 3 | Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. | |||||
Burgle | Spell | 3 | Get 3 random cards (from your opponent's class). | |||||
Shady Dealer | Minion | 3 | 4 | 3 | Battlecry: If you have a Pirate, gain +1/+1. | |||
Shado-Pan Rider | Minion | 5 | 3 | 7 | Combo: Gain +4 Attack. | |||
Anub'arak | Minion - Undead | 8 | 8 | 4 | Deathrattle: Summon a 4/4 Nerubian with "Deathrattle: Summon Anub'arak." | |||
Ancestral Knowledge | Spell | 2 | Draw 2 cards. Overload: (1) | |||||
Totem Golem | Minion - Totem | 2 | 3 | 4 | Overload: (1) | |||
Tuskarr Totemic | Minion | 2 | 3 | 2 | Battlecry: Summon a random basic Totem. | |||
Charged Hammer | Weapon | 3 | 2 | 3 | Deathrattle: Your Hero Power becomes 'Deal 2 damage.' | |||
Elemental Destruction | Spell - Nature | 3 | Deal 4-5 damage to all minions. Overload: (2) | |||||
Healing Wave | Spell - Nature | 3 | Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead. | |||||
Draenei Totemcarver | Minion | 4 | 4 | 5 | Battlecry: Gain +1/+1 for each friendly Totem. | |||
Thunder Bluff Valiant | Minion | 5 | 3 | 6 | Battlecry and Inspire: Give your Totems +2 Attack. | |||
The Mistcaller | Minion - Undead | 6 | 4 | 4 | Battlecry: Give all minions in your hand and deck +1/+1. | |||
Demonfuse | Spell - Shadow | 2 | Give a Demon +3/+3. | |||||
Tiny Knight of Evil | Minion - Demon | 2 | 3 | 2 | Whenever you discard a card, gain +2/+1. | |||
Wrathguard | Minion - Demon | 2 | 4 | 3 | Whenever this minion takes damage, also deal that amount to your hero. | |||
Dark Bargain | Spell - Shadow | 4 | Destroy 2 random enemy minions. Discard 2 random cards. | |||||
Dreadsteed | Minion - Demon | 4 | 1 | 1 | Deathrattle: At the end of the turn, summon a Dreadsteed. | |||
Fist of Jaraxxus | Spell - Fel | 4 | When you play or discard this, deal 4 damage to a random enemy. | |||||
Void Crusher | Minion - Demon | 6 | 5 | 4 | Inspire: Destroy a random minion for each player. | |||
Wilfred Fizzlebang | Minion | 6 | 4 | 4 | Cards you draw from your Hero Power cost (0). | |||
Fearsome Doomguard | Minion - Demon | 7 | 6 | 8 | ||||
Alexstrasza's Champion | Minion | 2 | 2 | 3 | Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. | |||
Bash | Spell | 2 | Deal 3 damage. Gain 3 Armor. | |||||
Bolster | Spell | 2 | Give your Taunt minions +2/+2. | |||||
Sparring Partner | Minion | 2 | 3 | 2 | Taunt Battlecry: Give a minion Taunt. | |||
King's Defender | Weapon | 3 | 3 | 2 | Battlecry: If you have a minion with Taunt, gain +1 Durability. | |||
Orgrimmar Aspirant | Minion | 3 | 3 | 3 | Inspire: Give your weapon +1 Attack. | |||
Magnataur Alpha | Minion | 4 | 5 | 3 | Also damages the minions next to whomever he attacks. | |||
Sea Reaver | Minion - Undead | 6 | 6 | 7 | When you draw this, deal 1 damage to your minions. | |||
Varian Wrynn | Minion | 10 | 7 | 7 | Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. | |||
Gadgetzan Jouster | Minion | 1 | 1 | 2 | Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. | |||
Injured Kvaldir | Minion - Undead | 1 | 2 | 4 | Battlecry: Deal 3 damage to this minion. | |||
Lowly Squire | Minion | 1 | 1 | 2 | Inspire: Gain +1 Attack. | |||
Tournament Attendee | Minion | 1 | 2 | 1 | Taunt | |||
Argent Watchman | Minion | 2 | 2 | 4 | Can't attack. Inspire: Can attack as normal this turn. | |||
Boneguard Lieutenant | Minion - Undead | 2 | 3 | 2 | Inspire: Gain +1 Health. | |||
Flame Juggler | Minion | 2 | 2 | 3 | Battlecry: Deal 1 damage to a random enemy. | |||
Garrison Commander | Minion | 2 | 2 | 3 | You can use your Hero Power twice a turn. | |||
Lance Carrier | Minion | 2 | 1 | 2 | Battlecry: Give a friendly minion +2 Attack. | |||
Argent Horserider | Minion | 3 | 2 | 1 | Charge Divine Shield | |||
Coliseum Manager | Minion | 3 | 2 | 5 | Inspire: Return this minion to your hand. | |||
Dragonhawk Rider | Minion | 3 | 3 | 3 | Inspire: Gain Windfury this turn. | |||
Eydis Darkbane | Minion - Undead | 3 | 3 | 4 | Whenever you target this minion with a spell, deal 3 damage to a random enemy. | |||
Fencing Coach | Minion | 3 | 2 | 2 | Battlecry: The next time you use your Hero Power, it costs (2) less. | |||
Fjola Lightbane | Minion - Undead | 3 | 3 | 4 | Whenever you target this minion with a spell, gain Divine Shield. | |||
Ice Rager | Minion - Elemental | 3 | 5 | 2 | ||||
Light's Champion | Minion | 3 | 4 | 3 | Battlecry: Silence a Demon. | |||
Master of Ceremonies | Minion | 3 | 4 | 2 | Battlecry: If you have a minion with Spell Damage, gain +2/+2. | |||
Saboteur | Minion | 3 | 4 | 3 | Battlecry: Your opponent's Hero Power costs (5) more next turn. | |||
Silent Knight | Minion | 3 | 2 | 2 | Stealth Divine Shield | |||
Silver Hand Regent | Minion | 3 | 3 | 3 | Inspire: Summon a 1/1 Silver Hand Recruit. | |||
Armored Warhorse | Minion - Beast | 4 | 5 | 3 | Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge. | |||
Crowd Favorite | Minion | 4 | 4 | 4 | Whenever you play a card with Battlecry, gain +1/+1. | |||
Evil Heckler | Minion | 4 | 5 | 4 | Taunt | |||
Frigid Snobold | Minion | 4 | 2 | 6 | Spell Damage +1 | |||
Gormok the Impaler | Minion | 4 | 4 | 4 | Battlecry: If you have at least 4 other minions, deal 4 damage. | |||
Maiden of the Lake | Minion | 4 | 2 | 6 | Your Hero Power costs (1). | |||
Refreshment Vendor | Minion | 4 | 3 | 5 | Battlecry: Restore 4 Health to each hero. | |||
Tournament Medic | Minion | 4 | 1 | 8 | Inspire: Restore 2 Health to your hero. | |||
Twilight Guardian | Minion - Dragon | 4 | 2 | 6 | Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. | |||
Clockwork Knight | Minion - Mech | 5 | 5 | 5 | Battlecry: Give a friendly Mech +1/+1. | |||
Justicar Trueheart | Minion | 5 | 6 | 4 | Battlecry: Replace your starting Hero Power with a better one. | |||
Kvaldir Raider | Minion - Undead | 5 | 4 | 4 | Inspire: Gain +2/+2. | |||
Mukla's Champion | Minion - Beast | 5 | 5 | 3 | Inspire: Give your other minions +1/+1. | |||
Nexus-Champion Saraad | Minion | 5 | 4 | 5 | Inspire: Add a random spell to your hand. | |||
Pit Fighter | Minion | 5 | 5 | 6 | ||||
Recruiter | Minion | 5 | 5 | 4 | Inspire: Add a 2/2 Squire to your hand. | |||
Bolf Ramshield | Minion | 6 | 3 | 9 | Whenever your hero takes damage, this minion takes it instead. | |||
Grand Crusader | Minion | 6 | 5 | 5 | Battlecry: Add a random Paladin card to your hand. | |||
Kodorider | Minion | 6 | 3 | 5 | Inspire: Summon a 3/5 War Kodo. | |||
Master Jouster | Minion | 6 | 5 | 6 | Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield. | |||
Mogor's Champion | Minion | 6 | 8 | 5 | 50% chance to attack the wrong enemy. | |||
Sideshow Spelleater | Minion | 6 | 6 | 5 | Battlecry: Copy your opponent's Hero Power. | |||
The Skeleton Knight | Minion - Undead | 6 | 7 | 4 | Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand. | |||
Captured Jormungar | Minion - Beast | 7 | 5 | 9 | ||||
Chillmaw | Minion - Dragon/Undead | 7 | 6 | 6 | Taunt Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. | |||
Skycap'n Kragg | Minion - Pirate | 7 | 4 | 6 | Charrrrrge Costs (1) less for each friendly Pirate. | |||
Icehowl | Minion | 9 | 10 | 10 | Charge Can't attack heroes. | |||
North Sea Kraken | Minion - Beast | 9 | 9 | 7 | Battlecry: Deal 4 damage. | |||
Frost Giant | Minion | 10 | 8 | 8 | Costs (1) less for each time you used your Hero Power this game. |
Uncollectible[edit | edit source]
Related cards[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Sapling | Minion | 1 | 1 | 1 | ||||
Druid of the Saber | Minion - Beast | 2 | 2 | 1 | Charge | |||
Druid of the Saber | Minion - Beast | 2 | 3 | 2 | Stealth | |||
Druid of the Saber | Minion - Beast | 2 | 3 | 2 | Charge Stealth | |||
Boar | Minion - Beast | 3 | 4 | 2 | Charge | |||
Poisoned Dagger | Weapon | 1 | 2 | 2 | ||||
Nerubian Ambush! | Spell | 3 | Casts When Drawn Summon a 4/4 Nerubian for your opponent. | |||||
Nerubian | Minion - Undead | 4 | 4 | 4 | Deathrattle: Summon Anub'arak. | |||
Lightning Jolt | Hero Power | 2 | Deal 2 damage. | |||||
War Kodo | Minion - Beast | 5 | 3 | 5 |
Choice cards[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Grasping Roots | Spell - Nature | 1 | Deal 2 damage. | |||||
One, Two, Trees! | Spell - Nature | 1 | Summon two 1/1 Saplings. | |||||
Lion Form | Minion - Beast | 2 | 2 | 1 | Charge | |||
Panther Form | Minion - Beast | 2 | 3 | 2 | Stealth |
Boss cards[edit | edit source]
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Seal of Champions | Spell - Holy | 3 | Give a minion +3 Attack and Divine Shield. | |||||
Warhorse Trainer | Minion | 3 | 3 | 4 | Your Silver Hand Recruits have +2 Attack and Taunt. | |||
Healing Totem | Minion | 1 | 0 | 2 | At the end of your turn, restore 1 Health to all friendly minions. | |||
Searing Totem | Minion | 1 | 1 | 1 | ||||
Stoneclaw Totem | Minion | 1 | 0 | 2 | Taunt | |||
Strength Totem | Minion | 1 | 2 | At the end of your turn, give another friendly minion +1 Attack. | ||||
Wrath of Air Totem | Minion | 1 | 0 | 2 | Spell Damage +1 | |||
Fearsome Doomguard | Minion - Demon | 7 | 6 | 8 | ||||
Sparring Partner | Minion | 2 | 3 | 2 | Taunt Battlecry: Give a minion Taunt. | |||
Sparring Partner | Minion | 2 | 6 | 4 | Taunt Battlecry: Give a minion Taunt. | |||
Sea Reaver | Minion | 6 | 6 | 7 | When you draw this, deal 1 damage to your minions. | |||
The Coin | Spell | Gain 1 Mana Crystal this turn only. |