Kingsbane Rogue

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Now this is a knife.

Kingsbane Rogue is a anti-control weapon-focused Rogue deck that revolves around  Kingsbane. It features various weapon buff cards such as  Deadly Poison,  Tinker's Sharpsword Oil, and  Captain Greenskin to generate permanent value and eventually build up a weapon that single-handedly defeats the opponent. Furthermore, due to Kingsbane's shuffle effect, it can prevent any Fatigue damage that the player might worry about in a prolonged match.  Valeera the Hollow is often used to generate a second Kingsbane, allowing you to constantly shuffle Kingsbane into the deck.

Kingsbane was initially a fringe deck for most of its lifetime in Standard. It was known for its powerful late game where their buffed Kingsbane can take out any large minion and healing back any damage it takes with  Leeching Poison and being immune to fatigue damage, but was vulnerable to early game pressure and lacked consistency due to having only one weapon draw card. Rastakhan's Rumble introduced  Raiding Party, where having additional weapon draw gave it the consistency it needed to raise its status among high tier decks. Its success led to  Leeching Poison being nerfed, causing it to not grant Lifesteal permanently, removing its late game staying power.

Kingsbane Rogue continued to find success in Wild after it was rotated out of Standard, where it gets access to more weapon buffs like  Tinker's Sharpsword Oil and  Ship's Cannon with  Patches the Pirate to cover its weakness in the early game. Kingsbane Rogue in Wild switched its playstyle to be much more faster and aggressive, thanks to being able to ramp up its power faster.

Deck Type[edit | edit source]

Kingsbane Rogue focuses very heavily on drawing Kingsbane in the early game, with most decks featuring  Cavern Shinyfinder and  Raiding Party to do it more consistently. Players should aim to mulligan for these cards along with Kingsbane itself. Drawing the entire deck also features in the deck's game plan, as this will give constant access to Kingsbane.

To prevent aggro decks from rushing the Rogue before  Kingsbane gets any larger, the deck usually contains many early to mid-game removal cards such as  Sap and  Walk the Plank along with various AoE cards such as  Blade Flurry and  Vanish.

Kingsbane Rogue plays much more aggressively in the Wild format, thanks to access to far more weapon buffing cards. Some Mill Rogue decks also hybridize with Kingsbane Rogue, since Kingsbane negates the Fatigue damage of drawing out your own deck too quickly.

Common Cards[edit | edit source]

Core Cards[edit | edit source]

Wild icon.pngThis section concerns content exclusive to Wild format.

The following cards are played in most or all versions of the deck:

Preparation
Southsea Deckhand
Buccaneer
Patches the Pirate
Deadly Poison
Doomerang
Secret Passage
Kingsbane
Cavern Shinyfinder
Sap
Goblin Auto-Barber
Ship's Cannon
EVIL Miscreant
Vulpera Toxinblade
Fan of Knives
Raiding Party
Blade Flurry
Dread Corsair
Tinker's Sharpsword Oil
Doctor Krastinov
Cutting Class
Myra's Unstable Element

Optional Cards[edit | edit source]

The following cards are played more than occasionally, but not always:

Backstab
Shadowstep
Wand Thief
Leeching Poison
Toxicologist
Lab Recruiter
Bloodmage Thalnos
Eviscerate
Coldlight Oracle
Coerce
Southsea Squidface
Elven Minstrel
Naga Corsair
Fal'dorei Strider
Walk the Plank
Captain Greenskin
Vanish
Valeera the Hollow