Rush

From Hearthstone Wiki
Jump to navigation Jump to search
Rush
Can attack minions immediately.
A newly-played  Scaleworm with Rush, ready to attack.

Rush is an ability allowing a minion to attack other minions the same turn it is summoned or brought under a new player's control. Unlike Charge, Rush cannot be used to attack the enemy hero. Rush is represented by a shifting thick green border around the minion.

Rush was first introduced in The Witchwood and has appeared in every set since. It has functionally replaced Charge as an evergreen keyword.

Notes[edit | edit source]

  • Charge will not be overridden by Rush, and Rush has no effect if the minion isn't exhausted. If Rush is given to a minion with Charge or a minion ready to attack, it can still attack the enemy hero.
  • If there are no enemy minions to attack, the Rush visual effect will disappear. However, if a new minion is summoned for them, it will return.
  • Granting Rush to a minion that has already attacked will not allow them to attack again. This includes Rush given through Magnetic buffs, where the original minion could attack if it were normally summoned.

Strategy[edit | edit source]

  • Rush is a useful ability for board control, allowing you to tactically trade against enemy minions.
  • Unlike Charge minions, Rush minions usually feature good stats, letting them stick on the board after attacking or dealing a large amount of damage to a minion.

Cards with Rush[edit | edit source]

For Wild format listings, see Rush/Wild format.

This section lists minions which have Rush or have the ability to gain Rush when played.

Collectible


Swipe left or right to see the cards.
DEEP 012.png
TTN 087.png
ETC 325.png
TTN 840.png
JAM 021.png
CS3 038.png
ETC 742.png
ETC 410.png
TOY 516.png
TTN 042.png
TTN 080.png
WW 326.png
UPCOMING 101549.png
ETC 408.png
TOY 821.png
TTN 733.png
JAM 033.png
ETC 073.png
UPCOMING 100172.png
WW 043.png
TTN 832.png
TTN 713.png
ETC 357.png
ETC 399.png
TOY 312.png
WW 419.png
CORE SW 431.png
JAM 019.png
WW 375.png
TOY 811.png
YOG 506.png
WW 002.png
UPCOMING 100230.png
WW 420.png
TOY 894.png
CS3 025.png
CORE TOY 103.png
CORE DRG 079.png
CORE TOY 100.png
JAM 004.png
WW 406.png
TTN 466.png
ETC 836.png
YOG 500.png
TTN 727.png
TOY 356.png
CS3 020.png
TTN 330.png
ETC 419.png
WW 825.png
WW 382.png
ETC 840.png
TTN 459.png
WW 373.png

Uncollectible


Swipe left or right to see the cards.
ETC 076t.png
WW 001t4.png
WW 368t.png
BT 036t.png
TTN 843t1.png
TTN 465t.png
TOY 312t.png
TSC 650t4.png
TTN 719t2.png
TOY 811t.png
TOY 814t3.png
TTN 470t.png
RLK 018t.png
RLK 008t.png
WW 345t3.png
JAM 033t.png
WW 810t3.png
TTN 042t.png
ETC 365t2.png
UPCOMING 98857.png
JAM 033t4.png
JAM 033t3.png
UPCOMING 100287.png
TTN 801t2.png
WW 437t.png
JAM 033t2.png
TTN 833t.png
TTN 480t2.png
OG 044a.png
EX1 165t1.png
NX2 034t1.png

Sources of Rush

For Wild format listings, see Rush/Wild format.

Rush-generating cards

This section lists cards which generate Rush minions.


Swipe left or right to see the cards.
ETC 076.png
TTN 860.png
TTN 719.png
ETC 411.png
TOY 516.png
TOY 814.png
CORE BT 036.png
UPCOMING 101265.png
TTN 465.png
UPCOMING 103462.png
TTN 722.png
WW 810.png
TTN 801t.png
TTN 843.png
TOY 312.png
TOY 811.png
RLK 060.png
ETC 365.png
WW 024.png
CORE EX1 165.png
WW 421.png
WW 406.png
UPCOMING 100285.png
TTN 470.png
TTN 480.png
CORE DMF 224.png
YOG 500.png
UPCOMING 103463.png

Rush-granting cards

This section lists cards which grant the Rush ability to other minions or to itself.


Swipe left or right to see the cards.
JAM 017.png
TTN 719t2.png
TTN 087.png
WW 435.png
JAM 009.png
JAM 027.png
TOY 350.png
UPCOMING 101109.png
JAM 027a.png
DEEP 035.png
TOY 823.png
WW 810.png
DEEP 033.png
ETC 035.png
TTN 862.png
CORE ULD 178.png
ETC 409.png

Related cards

For Wild format listings, see Rush/Wild format.

Swipe left or right to see the cards.
CORE GIL 580.png
TOY 517.png
ETC 200.png
ETC 399.png
TOY 812.png

Achievements[edit | edit source]

CategoryNameDescriptionRewards
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Wanna Play NOW!Play 50 minions with Rush or Charge.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Wanna Play NOW!Play 150 minions with Rush or Charge.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Wanna Play NOW!Play 500 minions with Rush or Charge.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Wanna Play NOW!Play 1500 minions with Rush or Charge.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Wanna Play NOW!Play 5000 minions with Rush or Charge.20 Achievement Point.png
Achievement Category 2Achievement SubCategory 149 logoGameplay - Stormwind - NeutralReturn of the KingSummon Varian, King of Stormwind with Taunt, Rush, and Divine Shield.20 Achievement Point.png

Development[edit | edit source]

Well almost, except it's only against minions. This card would be too powerful with charge but with rush, it's actually really interesting! You know what this means? Do you understand the design ramifications of this?
~ Ben Brode

Rush was created by the team as a way to print minions with fast, spell-like effects, but without running the risk of them being used as powerful finishers. Cards like  Leeroy Jenkins and the original version of  Arcane Golem had proven how problematic powerful Charge minions can be, since their downsides will be nullified if they're used to win the game.

Trivia[edit | edit source]

  • Rush could be considered to have 3 "beta" versions, which all function similar to this effect, but differ slightly.  Icehowl is an over-statted Charge minion that can't attack heroes, but its inability to attack heroes is a permanent effect.  Charged Devilsaur's effect is identical to Rush when played from the hand, but can freely attack heroes when summoned indirectly by another card. Before being changed in Patch 20.0.0, the Charge spell was the most similar, with the only differences being synergy with Charge-related cards like  Warsong Commander and a very rare case in which it is used on  Immortal Prelate.
  • Rush is the third non-launch keyword to continue to appear on cards outside of the set it was introduced in, the first two being Discover and Lifesteal.

Patch changes[edit | edit source]