The League of Explorers: Revived!

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This content is only for Tavern Brawl.
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
The League of Explorers- Revived!.jpg
"The League has scattered across the globe. Join Elise in a dungeon crawl to find and reunite the League!

The League of Explorers: Revived! is a Tavern Brawl. It debuted on September 4, 2019.

History[edit | edit source]

Tavern Brawl Start End
221 September 4, 2019 September 11, 2019

Overview[edit | edit source]

This single-player Brawl sees players reunite the scattered Explorer's League as Elise the Enlightened.

It is similar to the Dungeon Run mode.

Special cards[edit | edit source]

Pile of Sand
Sandy Chest
King Krush, Untamed

Rules[edit | edit source]

  • The objective of The League of Explorers: Revived! is to defeat five bosses of increasing difficulty to win the run.
  • The player begins with a collection of ten cards, consisting of various Druid and Priest cards.
  • After rounds 1 and 4, the player receives a Treasure or Passive, selected from a small pool of various Dungeon Run, Monster Hunt, and Dalaran Heist cards.
  • After each round, the player is offered three bundles of three cards each. The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
  • Card bundles will never offer duplicate cards.

Notes[edit | edit source]

  • Any boss defeat will give the player win credit, so for the purpose of the weekly pack reward, winning round 1 is sufficient. Defeating Tekahn in total counts as 5 wins (1 for each round).

Starting Cards[edit | edit source]

Class Card Quantity
Druid  Acornbearer 1
 Oaken Summons 1
 Druid of the Scythe 1
 Worthy Expedition 1
 Blessing of the Ancients 1
 Dreamway Guardians 1
 Wispering Woods 1
 Tortollan Forager 1
 Astral Tiger 1
 Earthen Scales 1
 Addled Grizzly 1
 Swipe 1
Priest  Embalming Ritual 1
 Extra Arms 1
 Mass Hysteria 1
 Eternal Servitude 1
 Greater Healing Potion 1
 Psychopomp 1
Neutral  Plated Beetle 1
 Archmage Vargoth 1

Bosses[edit | edit source]

Boss Encountered in Round Hero Power Notes
first last
Terraviss 1 Well Equipped: "Equip a random weapon, if you already have one give it +1 Attack." (2 Mana, autocast)
Buried Finley 2 Shifting Sands: "Deal 1 damage to all minions. Summon a Pile of Sand." (0 Mana, autocast)
Brann Bronzebeard 3 Dino Buddies: "Summon a random dinosaur." (2 Mana, autocast) This is a cooperative fight against King Krush, Untamed. If Brann or the player dies, it is a defeat.
Reno Jackson 4 Gatling Wand: "Randomly deal 3 damage (Increases each turn!)." (1 Mana, autocast) Reno will not directly attack the player, only deal random damage with his hero power,  Arcane Missiles, and  Cinderstorm.
Dark Pharaoh Tekahn 5 EVIL Grasp: "Add a random Lackey to your hand. All Lackeys are 4/4." (2 Mana, autocast)

Card bundles[edit | edit source]

After each win player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle of Druid or Priest, being selected from it randomly; the player then chooses one selection of three cards from three options. Sometimes all three bundles may belong to Druid or Priest only.

In the process of storyline player joins the minions that oriented to Highlander decks so card bundles don't contain copies of the same card also considering player's deck.

Druid Priest
All Bark Beasts and Buffs Choices, Choices Nurture and Grow Recovery Swarm Afterlife Miracles Shadows What's Mind is Mine
 Dendrologist  Dire Mole  Crystal Power  Biology Project  Crystal Power  Abusive Sergeant  Dead Ringer  Power Word: Shield  Forbidden Words  Chameleos
 Witchwood Apple  Enchanted Raven  Jade Idol  Floop's Glorious Gloop  Mistress of Mixtures  Living Roots  EVIL Conscripter  Test Subject  Lazul's Scheme  Cloning Device
 Landscaping  Helpless Hatchling  Living Roots  Untapped Potential  Potion Vendor  Mark of the Lotus  Grandmummy  Mana Addict  Potion of Madness  Crystalline Oracle
 Mulch  Swamp Leech  Raven Idol  Crystal Merchant  Earthen Ring Farseer  Bug Collector  Museum Curator  Radiant Elemental  Shadowbomber  Mind Vision
 Garden Gnome  Haunted Creeper  Druid of the Saber  Darnassus Aspirant  Fungal Enchanter  Echoing Ooze  Shadowy Figure  Shadow Visions  Auchenai Phantasm  Psionic Probe
 Poison Seeds  Jeweled Scarab  Druid of the Swarm  Loot Hoarder  Healing Touch  Haunted Creeper  Gilded Gargoyle  Spirit Lash  Mind Blast  Seance
 Soul of the Forest  Mark of the Wild  Keeper Stalladris  BEEEES!!!  Lifeweaver  Power of the Wild  Twilight's Call  Wild Pyromancer  Penance Madame Lazul
 Twig of the World Tree  Mark of Y'Shaarj  Wrath  Coldlight Oracle  Lifedrinker  BEEEES!!!  Hench-Clan Shadequill  Zephrys the Great  Shadow Ascendant  Thoughtsteal
 Force of Nature  Vicious Scalehide  Wardruid Loti  Greedy Sprite  Antique Healbot  Crypt Lord  Spiritsinger Umbra  Dragon Soul  Acolyte of Agony  Mindgames
 Living Mana  Golden Scarab  Fandral Staghelm  Grove Tender  Crystal Stag  Hobgoblin  Tortollan Shellraiser  Questing Adventurer  Shadow Word: Death  Shadow Madness
 Treespeaker  Mark of Nature  Druid of the Claw  Jade Blossom  Rotten Applebaum  Imp Master  Convincing Infiltrator  Sand Drudge  Shadowfiend  Shifting Shade
 Tending Tauren  Vicious Fledgling  Dark Wispers  Forest Guide  Hidden Oasis  Moroes  Reckless Experimenter  Unidentified Elixir  Surrender to Madness  Devour Mind
 Ancient of Lore  Evolving Spores  Ancient of War  Azure Drake  Khartut Defender  Savage Roar  Coffin Crasher  Priest of the Feast  Auchenai Soulpriest  Holy Water
 Ancient of War  Mark of the Loa  Malfurion the Pestilent  Nourish  Moonglade Portal  Garden Gnome  Khartut Defender  Violet Teacher  Shadow Madness  Cabal Shadow Priest
 The Forest's Aid  Wildwalker  Wisps of the Old Gods  Ancient of Lore  Ancient of Lore  Wisps of the Old Gods  Sylvanas Windrunner  Lyra the Sunshard  Shadow Essence  Sylvanas Windrunner
 Cenarius  Oasis Surger  Kun the Forgotten King  Chromaggus  Overflow  The Forest's Aid  Tunnel Blaster  Power Word: Replicate  Shadowreaper Anduin  Archbishop Benedictus
 Mulchmuncher  Virmen Sensei  Ultimate Infestation  Lucentbark  Da Undatakah  Gadgetzan Auctioneer  Plague of Death  Princess Talanji
 Dark Wispers  Tree of Life  Sneed's Old Shredder  Zerek, Master Cloner  Mind Control
 Obsidian Statue  Grave Horror
 N'Zoth, the Corruptor

Strategy[edit | edit source]

Terraviss[edit | edit source]

His Hero Power is very strong in the early game, but the autocast forces him to frequently waste mana on pointless attack buffs. Simply swarm the board and tempo him out.

Buried Finley[edit | edit source]

This encounter may look difficult on the first turns because Elise's starting deck has an Aggro Druid base. However, auto-cast of Finley's hero power, summoning  Scarab Egg in most cases, no any cards playing by Finley and quite a large amount of Elise's health gives you a lot of opportunities to build a strong board.

Focus on securing the board with buffs and healing and kill each Pile of Sand as they spawn. You can weaken Finley's minions to 1 health so he'll be forced to kill them off before they can attack. This is especially strong if he gets a  Vilebrood Skitterer,  Obsidian Destroyer or  Giant Sand Worm. Always make sure you have damage left over after killing the sand, in case it creates the dangerous minions listed above.

Brann Bronzebeard[edit | edit source]

King Krush, Untamed will kill just about anything you summon, so don't bother attacking him directly. Brann's Dino Buddies more than out-value anything you can do, so it's right to sit back and let him soften King Krush for you. Always keep the widest board you can to minimize the amount of damage Krush can deal to you (but no more than 6 minions at the end of your turn, otherwise King Krush will wipe your board). Use a damage spell or minion attacks to finish Krush once he's low.

Reno Jackson[edit | edit source]

While Reno never directly targets you, he tries extremely hard to keep your board clear. You can wait out with healing and armor until he deals enough damage to himself before finishing him with spells and  Dinotamer Brann.

Dark Pharaoh Tekahn[edit | edit source]

This fight is extremely difficult compared to the others in this brawl, as Tekahn has an endless supply of 1 mana 4/4s with strong effects, and an aggressive decklist to support them. Be sure to draft lots of recovery and board clears to keep the pressure off. Use fast damage to put pressure on him and kill him before he can eventually overwhelm you.

Narrative[edit | edit source]

The League of Explorers: Revived! is a heavily story-based brawl, with thematic fights and dialogue exchanged between all of the bosses. It serves as a follow-up to The Dalaran Heist and lead-in to Tombs of Terror.

For individual dialogue, see each of the boss pages.